targets

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megatop
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Joined: Thu Jun 02, 2011 12:36 am

targets

Post by megatop » Mon Jun 06, 2011 9:15 pm

how do i make targets. when i shoot it it will go down or be destroyed

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Nighthawk_0973
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Re: targets

Post by Nighthawk_0973 » Wed Jun 08, 2011 10:29 pm

Create a circle brush and put a targe texture on them. And than use the DestroyableObject entity. Or something like that.
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megatop
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Re: targets

Post by megatop » Thu Jun 09, 2011 1:42 am

it didnt work :(

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QuestOfDreams
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Re: targets

Post by QuestOfDreams » Thu Jun 09, 2011 6:19 pm

1) Please, post in the correct forum section!
2) Your questions come across a bit squishy. Try to be as precise as possible.

I suppose you're asking about destroyable objects. You have several options in that case. If you want to destroy an object made of level geometry, you have to turn it into a world model and use the DestroyableModel entity.
For actors you can use a StaticEntityProxy, or a Pawn entity.

Common to these options is that you have to assign an attribute to the object that takes damage (i.e. some kind of "health" value). The attribute depends on the weapon you want to damage the object with (you set this up in the weapon.ini file, for the default weapons this is enemy_health).

megatop
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Re: targets

Post by megatop » Thu Jun 09, 2011 9:42 pm

thank you quest sorry i put it in the wrong section

megatop
Posts: 184
Joined: Thu Jun 02, 2011 12:36 am

Re: targets

Post by megatop » Thu Jun 30, 2011 1:25 am

wheres the correct secion :oops:

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