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targets

Posted: Mon Jun 06, 2011 9:15 pm
by megatop
how do i make targets. when i shoot it it will go down or be destroyed

Re: targets

Posted: Wed Jun 08, 2011 10:29 pm
by Nighthawk_0973
Create a circle brush and put a targe texture on them. And than use the DestroyableObject entity. Or something like that.

Re: targets

Posted: Thu Jun 09, 2011 1:42 am
by megatop
it didnt work :(

Re: targets

Posted: Thu Jun 09, 2011 6:19 pm
by QuestOfDreams
1) Please, post in the correct forum section!
2) Your questions come across a bit squishy. Try to be as precise as possible.

I suppose you're asking about destroyable objects. You have several options in that case. If you want to destroy an object made of level geometry, you have to turn it into a world model and use the DestroyableModel entity.
For actors you can use a StaticEntityProxy, or a Pawn entity.

Common to these options is that you have to assign an attribute to the object that takes damage (i.e. some kind of "health" value). The attribute depends on the weapon you want to damage the object with (you set this up in the weapon.ini file, for the default weapons this is enemy_health).

Re: targets

Posted: Thu Jun 09, 2011 9:42 pm
by megatop
thank you quest sorry i put it in the wrong section

Re: targets

Posted: Thu Jun 30, 2011 1:25 am
by megatop
wheres the correct secion :oops: