Empty and solid brushes.

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realgaming135
Posts: 87
Joined: Sun Sep 16, 2012 11:05 pm
Location: Denmark

Empty and solid brushes.

Post by realgaming135 »

Hi :)
Is there a way to make a brush act like a solid brush, when you try to go through it (like a normal wall), and act like an empty brush when you shoot at it (so the bullets can go through the brush without any collision)?

If I make the brush invicible, it would be the perfect border of an outdoor level. You cannot go trhough it, but shoot through it like it was air.

thanks
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steven8
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Re: Empty and solid brushes.

Post by steven8 »

Hmm. Not sure how to make a brush solid and empty at the same time. I believe, perhaps, that if you made your skybox the exact dimensions as the outside of your level, this might work. I have fallen of into my skybox before, and it does catch me, but I don't know if a bullet would bounce off or not. Give it a try?
Steve Dilworth - Resisting change since 1965!
realgaming135
Posts: 87
Joined: Sun Sep 16, 2012 11:05 pm
Location: Denmark

Re: Empty and solid brushes.

Post by realgaming135 »

thanks for the answer.
well, there would be just one problem, if you use the skybox as the border, it will just look wrong when you look at it. I want it to look like, that the terrain continues. Where the skybox is, the terrain stops.
The way I did understand your reply, is that the terrain stops by the skybox, and the skybox stops you from going further in the direction.
Please correct me if I'm wrong :)
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steven8
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Re: Empty and solid brushes.

Post by steven8 »

thanks for the answer.
well, there would be just one problem, if you use the skybox as the border, it will just look wrong when you look at it. I want it to look like, that the terrain continues. Where the skybox is, the terrain stops.
The way I did understand your reply, is that the terrain stops by the skybox, and the skybox stops you from going further in the direction.
Please correct me if I'm wrong
That was what I meant, and I see your dilemma. The only way to create any kind of smooth transition using a skybox as the level's edge would be to have no rotation and to creation front, back and side textures with some sort of perspective-ized (Made up word copyright 2013 Steve Dilworth -- all rights reserved) image. Such as grass going off to a treeline or some such. It will still be odd as the player will just stop dead right there, but for now...it's all I got! :)
Steve Dilworth - Resisting change since 1965!
realgaming135
Posts: 87
Joined: Sun Sep 16, 2012 11:05 pm
Location: Denmark

Re: Empty and solid brushes.

Post by realgaming135 »

OKay
Thanks for the answer :)
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steven8
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Re: Empty and solid brushes.

Post by steven8 »

realgaming135 wrote:OKay
Thanks for the answer :)
Any luck yet?
Steve Dilworth - Resisting change since 1965!
realgaming135
Posts: 87
Joined: Sun Sep 16, 2012 11:05 pm
Location: Denmark

Re: Empty and solid brushes.

Post by realgaming135 »

There has been alot of things to do, so I didn't have the time to try it out, but I will soon :)
Without facts, a mystery is just a guessing game...
realgaming135
Posts: 87
Joined: Sun Sep 16, 2012 11:05 pm
Location: Denmark

Re: Empty and solid brushes.

Post by realgaming135 »

Steven8 did write:

Any luck yet?
When you shoot at a skybox, there will be collision. So it's not working :)
But I'm sure, that I will find a way to do this :wink:

But still thank you for helping :D
Without facts, a mystery is just a guessing game...
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