Importing as level-geometry?

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
Post Reply
realgaming135
Posts: 87
Joined: Sun Sep 16, 2012 11:05 pm
Location: Denmark

Importing as level-geometry?

Post by realgaming135 » Mon May 19, 2014 9:59 am

Hi everyone :)

I didn't really know where to put this topic, but anyway here's the question:

Is it possible to import a model into RF as level-geometry?. - like a model made in Milkshape, 3DSMax or so.
This could be awesome if possible, and it would be much easier to decorate the levels.

I think I once did read a post in these forums about something similar, but I don't really remember it.

thanks. :)
Without facts, a mystery is just a guessing game...

Allanon
Posts: 493
Joined: Mon Aug 29, 2005 8:23 am

Re: Importing as level-geometry?

Post by Allanon » Mon May 19, 2014 9:05 pm

You need to convert your model in to a RF Actor File (.act) then from within RFEditPro use the StaticMesh entity to add the actor model to the level as a static mesh.

Easiest way to convert the model to an actor is by using Equity. It allows you to import obj, 3ds, and ms3d files then convert them to an actor file.

realgaming135
Posts: 87
Joined: Sun Sep 16, 2012 11:05 pm
Location: Denmark

Re: Importing as level-geometry?

Post by realgaming135 » Tue May 20, 2014 7:32 am

Oh okay, I have done that a lot of times :)

I was more thinking, maybe importing as .map files, so it also can be edited in the RF.

Anyway, thanks for replying :)
Without facts, a mystery is just a guessing game...

Allanon
Posts: 493
Joined: Mon Aug 29, 2005 8:23 am

Re: Importing as level-geometry?

Post by Allanon » Tue May 20, 2014 6:57 pm

I haven't tried this but RFEditPro does allow loading .map files and Milkshape can export them. Maybe just load the .map model in to RFEditPro then save it as a prefab which would allow you to easily place it in your level.

User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Re: Importing as level-geometry?

Post by QuestOfDreams » Wed May 21, 2014 8:30 pm

Zombie questions ... no matter how often you answer them, they just keep popping up forever ... :P

realgaming135
Posts: 87
Joined: Sun Sep 16, 2012 11:05 pm
Location: Denmark

Re: Importing as level-geometry?

Post by realgaming135 » Fri May 23, 2014 11:13 am

Thanks to both of you, Allanon and QuestionOfDreams :D

I found a way to do it :)
Without facts, a mystery is just a guessing game...

Post Reply