It has to be a seperate actor that doe s not use its master lightning settings,but has its own lightning confuguration like Ambient Light 127 127 127 or even 255 255 255 so it always shows up even in the dark.
You can possibly use the low level commands if it is a pawn hat you can set it to "glow" in the Pawn ini settings or even change the lightning through a script with commands like that
Code: Select all
SetEntityLighting(string EntityName, float FillColorR, float FillColorG, float FillColorB, float AmbientColorR, float AmbientColorG, float AmbientColorB, bool AmbientLightFromFloor);
Changes the FillColor and AmbientColor of the specified entity (Pawn, StaticEntityProxy, Attribute, Player). For the player use "Player" as EntityName.
If it is just an attribute entity i think the ambient and fill color settings can do what you want.