Water effects like Far cry......

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Gamespider
Posts: 51
Joined: Fri Jul 08, 2005 1:31 pm
Location: India

Water effects like Far cry......

Post by Gamespider » Sun Jul 17, 2005 10:50 am

I heard in the old forums about bumpmapped water. well, the water proc is not exactly very realistic....the flow proc too doesnt look good...

Is there any way to fake specular lighting for water? I could use spheremapping, but that would kill the flow effect since it is not dynamic.

GD1
Posts: 413
Joined: Tue Jul 05, 2005 2:33 pm

Post by GD1 » Sun Jul 17, 2005 2:52 pm

well, realistic water is not possible in RF, but, i've been working on several approaches to this, and if i had more time i would eventually work something out. My current idea has to do with animated textures and spheremapping and using an animated "water mesh". I should have screens of this soon.
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Gamespider
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Joined: Fri Jul 08, 2005 1:31 pm
Location: India

Post by Gamespider » Wed Jul 20, 2005 11:54 am

Man! that's a great idea! currently trying it out myself. I will tell u if I succeed.

Dru
Posts: 52
Joined: Wed Jul 13, 2005 12:52 pm
Location: St.neots, England

Post by Dru » Wed Aug 17, 2005 1:36 pm

there is something about opengl water effects on
sulaco.co.nz
i think thats the address.
he was the person who started off quake 2 delphi.
but this is if you want to program a game.
(delphi is quality)

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