so About hat sphear mapping?

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Tabulanis
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so About hat sphear mapping?

Post by Tabulanis » Thu Mar 09, 2006 1:55 am

BTW that last post was meant too illustrit that anything can be done. Also to say that when in doubt leave it up to the level designer. If something might look bad but it can be changed by going back to the default where is the harm?

Env mapping. Yeah got it to work on water but man does it look odd. The reflection is more like a blob of its own. Is this currently not functioning?

When you walk up to the water it doesn't move the reflection image but if the water is moving (I added bones) it moves the reflection. Kinda creepy looking actualy.

Let me know if there is a way to fix it by changing a line in a txt file or ini or whatever.

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