Hi all!
Back from the dead(haven't logged in in quite some time ) and I just had a question about keeping game objects to scale. I have started to model some basic in game items and immediately realized I need to have a reliable way to keep things in proper proportions. So, my question to you is: How do you keep all your game assets to scale and proportion with one another? Thanks in advance for any advice.
-MoG
Keeping Objects To Scale
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- Posts: 866
- Joined: Fri Jul 08, 2005 4:27 am
- Location: PA, USA
Keeping Objects To Scale
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
Re: Keeping Objects To Scale
Because I model everything, including the level geometry, in blender, I just do something like 1 blender unit is one meter, and model everything accordingly.
Once I was sad, and I stopped being sad and was awesome instead.
True story.
True story.
Re: Keeping Objects To Scale
I'd say ignore the proportions for now. You can set the scale of the models in the game engine, anyway. Or do as zany told and use the units of your modeling software.
Pain is only psychological.