alpha on hair Zsorting a pawn?

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Tabulanis
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alpha on hair Zsorting a pawn?

Post by Tabulanis » Sat Jun 17, 2006 8:31 pm

I made really really nice low poly hair for the player pawn but I have a problem it is made with a transperency map. (Alpha) and in play where ever you can see through the hair you also see through the players head to the background. I am going for a Resident eveil 4 look for the hair.

Is there any way in the pawn.ini to set the player to have the zsorting flag set to true. Or any other way to fix this?

I would love to have it in game.

Thanks

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