I made really really nice low poly hair for the player pawn but I have a problem it is made with a transperency map. (Alpha) and in play where ever you can see through the hair you also see through the players head to the background. I am going for a Resident eveil 4 look for the hair.
Is there any way in the pawn.ini to set the player to have the zsorting flag set to true. Or any other way to fix this?
I would love to have it in game.
Thanks