Finished modeling, now what?

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DaveC
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Finished modeling, now what?

Post by DaveC » Sun Mar 18, 2007 3:51 am

well i finished doing my extremeley basic model ( BUT IM PROUD OF IT!)

Image

My question is, where do I go from here, texturing, bones, importing to rf?

for RF usage.

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darksmaster923
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Post by darksmaster923 » Sun Mar 18, 2007 4:13 am

Herp derp.

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Juutis
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Post by Juutis » Sun Mar 18, 2007 10:18 am

What's that program you're modeling in?

And yeah, you should add texture and bones now and then import to RF.
Pain is only psychological.

DaveC
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Post by DaveC » Tue Mar 20, 2007 7:30 pm

I'm modeling using c4d, it gets the job done, :-p.

Voltare
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Post by Voltare » Tue Mar 20, 2007 9:03 pm

pretty good model.....

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darksmaster923
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Post by darksmaster923 » Tue Mar 20, 2007 11:20 pm

get milkshape
export model to 3ds.
uv map in lithunwrap(comes with RF)
save model
texture
import to milkshape
add bones
animate model
export model to bdy and animation to mot(remember, the export name is the anim name, not the astudio name)
fire up astudio(comes with RF)
load the bdy file and add the mot file
build
DONE
Herp derp.

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zany_001
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Post by zany_001 » Tue Mar 20, 2007 11:47 pm

use anim8or cos its free.not milkshape, cos its 25 bucks
Once I was sad, and I stopped being sad and was awesome instead.
True story.

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darksmaster923
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Post by darksmaster923 » Wed Mar 21, 2007 1:18 am

milkshape is built for rf with bdy and mot exporters. but you can use gmax
Herp derp.

hike1
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Post by hike1 » Thu Mar 22, 2007 1:19 am

use anim8or cos its free.not milkshape, cos its 25 bucks
Only 3dsmax, Gmax, and Milkshape will make animated RF actors. Nice model, but I'd add a nose and mouth.

RF FAQ http://terrymorgan.net/rffaq.zip

Demos, etc. http://terrymorgan.net/download.htm

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