nfo export

Topics relating to Modeling with Reality Factory.
Joko
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nfo export

Post by Joko » Fri Aug 19, 2005 3:16 pm

i am using 3d studio max 7 and need plugin that can export .nfo files pls give me link for that plugin

hike1
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Post by hike1 » Fri Aug 19, 2005 4:36 pm

Search the forum at genesis3d.com or google.

Sudi
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Post by Sudi » Fri Aug 19, 2005 5:35 pm

I don't think that there is one for 7 but for 4 and 5 and gmax

The 3Ds max 4&5 version link

The Gmax one link

and improved version of the 3ds max version but it isn't tested link

Joko
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Post by Joko » Fri Aug 19, 2005 6:05 pm

i find link to old plugins to but they dont suport 3D StudioMax 7 is there a way to make characters whit 3D StudioMax 7 without to export them to nfo

Sudi
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Post by Sudi » Fri Aug 19, 2005 8:18 pm

why dont u use gmax for the export then?

Joko
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Post by Joko » Fri Aug 19, 2005 11:55 pm

i download GMax but when try to open max file it give me an error is there some way to open max files , and how i can render in Gmax

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AndyCR
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Post by AndyCR » Sat Aug 20, 2005 4:48 am

you cannot do either with gmax. you would have to recreate your models, or export them to, for instance, half-life smd format and reimport them into gmax (theres an smd importer on collective.valve-erc.com )

Sudi
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Post by Sudi » Sat Aug 20, 2005 10:41 am

or u could simple export them as 3ds and import in gmax since that has a 3ds importer naturally....

Joko
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Post by Joko » Sat Aug 20, 2005 2:17 pm

ok 10x for the help i find a way to export with 3Ds max using a script but now i have another problem
When i try to export nfo file it generate only this :
NFO 2.0
Material List
Number of Materials = 0
Bone List
Number of Bones = 2
Bone: Bone01
Parent: -1
Bone: Bone02
Parent: 0
Node Transform Matrix List
Number of Nodes = 2
Mesh List
Number of meshes = 0

i try with tutorial "macing a simple cube genessis actor" but in my 3Ds max a dont find a way to do this "Now click on 'Sub-Object' 'Envelope' under the Physique modifier:
Click on a bone, a football surrounds the cube, this means the physique's influence includes all the vertices of the cube, which is why we made the bone big:" is somebody know how to make this in newer versions of 3Ds max...

I make a cube , next convert it to editable mesh,set a material , add two bones and conekt cube to them and then export , but there is something more to do did you know what

Sudi
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Post by Sudi » Sat Aug 20, 2005 2:31 pm

did u convert to editable mesh?

Joko
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Post by Joko » Sat Aug 20, 2005 2:34 pm

yes :?

Sudi
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Post by Sudi » Sat Aug 20, 2005 2:40 pm

and u applyed the skinmodifier?
and added all the bones to ur mesh and made the influence big enough?....it should work....oh btw i saw that u didn't apply any materials all....u have to apply at least a simple colour bc ActStudio wont compile the actor file otherwise maybe that is the reason since ur not using gmax

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AndyCR
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Post by AndyCR » Sat Aug 20, 2005 3:33 pm

Sudi wrote:or u could simple export them as 3ds and import in gmax since that has a 3ds importer naturally....
thats right, i forgot, the last time i used the 3ds format it carried over nothing but meshes, no textures, bones, nimation, etc., i guess they have changed the format.

Joko
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Post by Joko » Sat Aug 20, 2005 9:09 pm

ooooo yeaaaaaaaaa i build my first actor :D at last.10x for help

now i think this is a last question that i have for modeling:

how i can export the animation , and make multiple animations for my actor did you know a tutorial or something ?

hike1
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Post by hike1 » Sun Aug 21, 2005 7:35 am

I put a link to the max 6-7 exporter, it's called g3d11.dle
on http://terrymorgan.net/download.htm, is that the one you use?

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