ActStudio wont compile

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Sudi
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Joined: Tue Jul 19, 2005 9:17 pm
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ActStudio wont compile

Post by Sudi » Fri Aug 19, 2005 8:31 pm

OK i solved all mys problems with the nfo exporter of gmax but now after exporting actorstudio wont compile it with the following error message...ok it doesn't say much.

Code: Select all

Building 'D:\Programming\MOdels\factory\weapons\colt.apj'
Actor doesn't exist:
'.\BldTemp\colt.BDY' out of date.  (Doesn't exist)
'.\BldTemp\colt.BDY' out of date.  (Doesn't exist)
	Making Body
	Making Body '.\BldTemp\colt.BDY' from NFO 'D:\Programming\MOdels\factory\weapons\colt.nfo'
add material 0 ('(MAP) Mtl #1: arm.bmp')
add material 1 ('(MAP) Mtl #0: v_colt.bmp')
ERROR: Found no node name: 'Mesh List'
Error: Failed to build '.\BldTemp\colt.BDY' file from 'D:\Programming\MOdels\factory\weapons\colt.nfo' file
Error: Failed to make BDY file
Error: Failed to build body.  Unable to make Actor.
And here the nfo file...i dont know if it helps...
by the way if you get this nfo file to work u got a fully modeled and boned golden colt with two interesting looking arms...anywasy hope u know something.

[Edit] i deleted the text and uploaded it as a zip.[/Edit]
Last edited by Sudi on Fri Aug 19, 2005 10:40 pm, edited 2 times in total.

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Muzzer
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Joined: Wed Aug 17, 2005 5:07 pm
Location: England
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Post by Muzzer » Fri Aug 19, 2005 9:23 pm

Any chance you could delete all the text and upload a txt file instead?

You're using Max or gMax I take it?

Sudi
Posts: 128
Joined: Tue Jul 19, 2005 9:17 pm
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Post by Sudi » Fri Aug 19, 2005 9:36 pm

i changed it
sry for doublepost btw

Sudi
Posts: 128
Joined: Tue Jul 19, 2005 9:17 pm
Contact:

Post by Sudi » Fri Aug 19, 2005 10:39 pm

Problem solved i simply didn't assign an object to a bone...please close

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