Virgil animations for .max 4.2?

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Veleran
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Location: Greece

Virgil animations for .max 4.2?

Post by Veleran » Sun Aug 28, 2005 6:55 am

Are there any Player biped animations for max 4.2?
i wanted to use the virgil biped and animations with another actor that would match the propotions.

Did buckfalla who created the virgil animations used 3ds max?
I havent seen him in this forum.

The instant actor kit does nt suit my needs-i cant use it.

Hike1,do you have any player .max scenes animations?

hike1
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Post by hike1 » Mon Aug 29, 2005 4:44 am

I have a lot of .bips, but if you want the typical 200
half life 'strafetoidle' stuff, I don't have any of that, my player is 1st person and only uses weapon animations. Plus all the .bip's are from Max 3.1, what
are you looking for?

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Post by Veleran » Mon Aug 29, 2005 11:38 pm

I want the skeleton with all these animation scenes,so i can adjust a human player to the biped and save time,before i create my own animations.

I am looking for a biped with the animations of virgil from the PlayerSetup,in .max format-max3 version suits fine.

I would ask buckfala about these files,but i did nt see his name in the memberlist.

hike1
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Post by hike1 » Tue Aug 30, 2005 12:54 am

I asked Buckfalfa for the 4.2 Virgil bips but he never sent them to me, all I have from him are the 3.1 bips with no movement.

http://www.es3d.com/
Has some nice free dying .bips for 3.1, you have to register.


This has a ton of motion capture stuff, post again if I didn't
put how to do it in the FAQ, mainly you put them on a stock .bip
then save them, then put them on your Virgil's .fig file.


http://www.animazoo.com/bvh/index.htm

FAQ http://terrymorgan.net/rffaq.zip

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