Topics relating to Modeling with Reality Factory.
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ZenBudha
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by ZenBudha » Tue Aug 30, 2005 12:24 am
Well I must be rusty. Anyway I'm getting a good actor build. Yet when loaded into the engine it's like the actor faces are inside-out.
Example when looking at the front of the seat I am seeing the back side of the seat faces. When looking at the back side I see the front side faces, and textures.
I've re-exported it and checked everything about 12 times so far. I've also swapped between StaticMesh and StaticEntityProxy to see if that made a difference.
I can recall having this problem before but not the fix for it.
Any suggestions?
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AndyCR
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by AndyCR » Tue Aug 30, 2005 12:37 am
that happens to me when i attach more than one mesh together for export in gmax. flipping the normals so it looks inside out in gmax normally makes it right in rf. no clue why.
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ZenBudha
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by ZenBudha » Tue Aug 30, 2005 1:12 am
Hmm that would be odd though since the mesh has already been linked together into 1 solid mesh.
I'll check it out though might come up with a solution.
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AndyCR
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by AndyCR » Tue Aug 30, 2005 1:31 am
yeah, it does it to me even if they are one mesh, and they both have correct normals - something about the way max handles geometry attachment that rf dosent like...