car wheel tutorial

Topics relating to Modeling with Reality Factory.
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scott
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car wheel tutorial

Post by scott » Thu Aug 30, 2007 9:59 pm

hi guys, just spent the last hour and a half making a tutorial for agent arrow on how to model a car wheel, was expecting it only to take half an hour, because it took so long i thought i might as well give it you you guys also.

this is genrely for begginers to 3d modeling but might give a few tips to other people on a few things.
hope it helps
if you find anything confusing or wrong just post here and i will sort it out.

http://myweb.tiscali.co.uk/scottswebpag ... torial.htm

caution, over 12mb of screenshots but loads fastish (by the time you done the first few steps it should of loaded)
Last edited by scott on Thu Aug 30, 2007 11:20 pm, edited 1 time in total.
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Agentarrow
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Post by Agentarrow » Thu Aug 30, 2007 10:33 pm

well, I'd love to see the tutorial, but this is what I get for clicking on it:
tiscali website wrote: Sorry, the web page you requested cannot be found.

There could be a number of reasons for this:

a misspelt web address of the site you want
the page may need a suffix ending in .htm or .html
remember that Tiscali webspace addresses begin http://myweb.tiscali.co.uk/directoryname. There is no www in the address.
the webpage itself may not exist.


There are likely other causes of this; either the site itself has not been activated, or the person who set the page up has not uploaded an index.html file.

For help on activating your webspace click here.
uploading pages click here for WS FTP.
click here for Windows Commander.

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scott
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Post by scott » Thu Aug 30, 2007 10:34 pm

yea, im having a little trouble uploading it, will get it done in the next couple of min.
*GD*

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scott
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Post by scott » Thu Aug 30, 2007 11:23 pm

well two things was wrong, my webspace was full (had lots of rubish up there) but its all up there now, and i missed the .htm of the end, its all up there now and working.
*GD*

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Agentarrow
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Post by Agentarrow » Thu Aug 30, 2007 11:42 pm

wow! it's awesome. Really cool.
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Agentarrow
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Post by Agentarrow » Fri Aug 31, 2007 12:01 am

I wonder if they'll make it sticky.
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darksmaster923
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Post by darksmaster923 » Fri Aug 31, 2007 12:05 am

how many polys is the wheel?
Herp derp.

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scott
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Post by scott » Fri Aug 31, 2007 2:15 am

312 polly's if used in its curent state for a motorbike, ie you see both sides you would need to add another 8 polys, other wise you might get away with taking some of the back polygons away, lower the slice count from 18 to the 12 to get a lower poly count (12 is the one milkshape uses automaticly) you would get 216, while this would be the close up version, for an lod version you probably wont need half of the back view, saving another 55, you may also find that even with the close up lod you dont need the back ones so that would be saving 75 polys of the 312, all depends on what your using it for.
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mackietf024
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Post by mackietf024 » Sat Sep 01, 2007 3:08 am

modeling cars? tutes? ive heard of zmodeler.very dedicated to car design. 8)

anaclet
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Re: car wheel tutorial

Post by anaclet » Mon Mar 14, 2011 4:52 am

Get started by grouping everything accordingly. Once everything is grouped, all we really need to do is use the set driven key to animate the wheel rotation, but first we need to figure out how far the car must travel for the tires to go a full 260 degrees.

wheel and tire package

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