Blender

Topics relating to Modeling with Reality Factory.
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Microman171
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Blender

Post by Microman171 » Sat Jul 09, 2005 8:47 am

Is it possible to convert blender files into .act files? :?: :?:
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GD1
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Post by GD1 » Sat Jul 09, 2005 3:02 pm

yep. just need to export as wavefront .OBJ and import into milkshape, where you can export a genesis 3D .BDY to compile into an .ACT file with actstudio.exe

im sure there's a simpler way, but thats how i know to do it.

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Microman171
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Post by Microman171 » Sat Jul 09, 2005 9:50 pm

Thanks very much GD1. Do all of the bones and all work in blender when transported to milkshape or do you have to do extra modeling.
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Post by GD1 » Sun Jul 10, 2005 4:24 am

it should all work, but i dont have much experience animating in blender.

you would probably be best off making the model and skeleton in Blender and then using MilkShape to make the animations, because it takes a lot of tweaking even for the best-of-the-best to get an animation right and with MilkShape you can export the animations (.mot) directly. theres probably a way to animate in Blender too (im sure there is) but this way there's one less step and a lot less hastle.

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Microman171
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Post by Microman171 » Sun Jul 10, 2005 7:56 am

K thanks GD1 8) 8)
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