Fps needs some help with milkshape.

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madness
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Fps needs some help with milkshape.

Post by madness » Mon Feb 11, 2008 6:07 pm

Hi, i am new to these fourms as a member. i am working with fps temporarily. we use the same eamil most of the time if you need to contact ethier of uz.
fps is almost compleatly out of commision with a failing computer and is trying right now not to lose all of his work.


so, i need help with texturing in milk shape for the first time.
here is a pic of mah model i just made.

I need the best method of attaching a properly aligned texture to it.
I am planning on putting a tape handle texture on the grip and a carbide style blade on it. but i will be testing it with temporary textures.

i don't have a lot of time to search for tutorials and i usually understand better if sombody walks me through the steps but i'll understand if you just reference me to a tut.

Image
Last edited by madness on Sun Jun 15, 2008 5:47 pm, edited 3 times in total.
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gamemakerg
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Re: need some help texturing.

Post by gamemakerg » Mon Feb 11, 2008 10:27 pm

i dont have milkshape but here is a sugestion, change the color of diferent parts then when you texture it w/ rf use those colors as refernce to texture it with
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darksmaster923
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Re: need some help texturing.

Post by darksmaster923 » Tue Feb 12, 2008 5:37 am

you have to use a uv mapper. milkshapes uv mapper is kinda bad, so use lith unwrap. and yeah, its tough. after you uv map it, import the uv map into photoshop and you should know what to do, unless you never textured.
Herp derp.

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vrageprogrammer
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Re: need some help texturing.

Post by vrageprogrammer » Wed Feb 13, 2008 5:41 pm

?
LithUnwrap is equally bad.
It was not Possible to determine the dimensions of the image....

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Sph!nx
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Re: need some help texturing.

Post by Sph!nx » Wed Feb 13, 2008 9:21 pm

Here's a tutorial for UV mapping in Milkshape :
http://www.tutorialguide.net/skinning_a ... orial.html

Here is a tutorial for UV mapping in LithUnwrap :
http://www.psionic.pwp.blueyonder.co.uk ... /zuvm.html
LithUnwrap works good enough for me!

here is the same model's actual texture tutorial :
http://www.psionic.pwp.blueyonder.co.uk ... zskin.html

Good luck!
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing

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madness
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Re: need some help texturing.

Post by madness » Mon Feb 18, 2008 3:24 am

Image
ok, i got some high def textures on there. the handel texture is blown way up though.
Is there a way to scale them down in on the model in milkshape or do i have to go in and fix the texture in photoshop?


carp, i cant uplaod the image now. oh well, do it later.
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madness
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Re: need some help texturing.

Post by madness » Mon Feb 25, 2008 6:15 pm

i just made these within the last hour.

Imagecrowbar
Imageextendable steel police baton
Image
fire axe

what do you guys think?
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Sph!nx
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Re: Look... I have moar new models!

Post by Sph!nx » Mon Feb 25, 2008 9:12 pm

Yeah, looks good! Simple weapons but nicely done. Got no real comments actually. :P
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing

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madness
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Re: Look... I have moar new models!

Post by madness » Mon Feb 25, 2008 11:00 pm

update, temporary textures.

not just any police baton.
this is a flexible, steel tipped, extendable, police baton.
Image

not just any crowbar.
a crappy red steel.
Image

not just any fire axe,
ok... actually, it's just a fire axe.
Image
now what do you think?
Last edited by madness on Tue Feb 26, 2008 5:25 am, edited 1 time in total.
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madness
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Re: Look... I have moar new models!

Post by madness » Tue Feb 26, 2008 5:20 am

MOAR TO COME!!!
for the combat systems and mechanics project!

possible. if anyone has any suggestions, please add your input.

looking to go in a kind of generic direction with these weapons, cause there mine anyways so why not.

desert eagle
walther (or generic 9mm)
micro smg (or smp)
mini smg (or pdw)
modern bullpup assaultrifle
(i could go on forever go i will just add as i go)
heavy assault weapon (generic m60 style)
japiniese (spl) straight sword (blade style)
mystic style katana
military combat knife
military randall fighting knife
switch blade stiletto
butterfly knife
cooking knife
garrot wire
led pipe


ihave a lot of other ideas that go in scripting but i figure that if i am going to be making a fighting mechanics game i mightas well start of by making a object rich enviroment, as well as my own simple charecter models.

i will inform you when progress is made.
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darksmaster923
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Re: Look... I have moar new models!

Post by darksmaster923 » Tue Feb 26, 2008 7:44 am

the knightstick handle has too much contrast. it looks like white lines on black
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Sph!nx
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Re: Look... I have moar new models!

Post by Sph!nx » Tue Feb 26, 2008 4:39 pm

Indeed. The bottom part of the crowbar should be (unpainted) metal too, imho.
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing

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madness
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Re: Look... I have moar new models!

Post by madness » Tue Feb 26, 2008 6:57 pm

they are temporary textures, but thanks for the input you too. :)
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madness
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Re: Look... I have moar new models!

Post by madness » Wed Feb 27, 2008 10:57 pm

Image
ok, i tried skinning the miulkshape method. i read into it a little more. it seems to have trouble some times on its own where it dosent show up properly. but here is my first head of my first charector. iknow its not great but its my first origional so go easy on me.
what do you think.
its a robot, like the system shock androids.
also its not done.
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madness
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Re: Look... I have moar new models!

Post by madness » Thu Feb 28, 2008 12:34 am

my milk shape ran out.
grrr. can i do all this stuff in gmax too?
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