PLEASE HELP Me Make An act Model Brighter!

Topics relating to Modeling with Reality Factory.
Post Reply
User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

PLEASE HELP Me Make An act Model Brighter!

Post by metal_head » Sat Apr 05, 2008 7:42 pm

Ok so I have a building model exported in Autodesk 3DS format than imported it in Milkshape and exported It in .bdy format.I converted it to .act by Astudio.exe,but when I imported it to the game the model was too dark.How do I make it brighter?
Attachments
building.JPG
(52.24 KiB) Downloaded 24 times

Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Re: PLEASE HELP Me Make An act Model Brighter!

Post by Jay » Sat Apr 05, 2008 10:09 pm

fillcolor and ambientcolor are your friends. Set a higher value for them and it should be brighter. Where to type in the values, depends on the entity you used to bring your actor into the game - StaticEntityProxy, StaticMesh or Pawn. From there on you should read the appropriate section in the manual and then you know everything you have to.
Everyone can see the difficult, but only the wise can see the simple.
-----

User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: PLEASE HELP Me Make An act Model Brighter!

Post by metal_head » Sat Apr 05, 2008 11:51 pm

Well I set the ambient color to 255 255 255 and the fillcolor to 255 255 255 and still no effect ...
Look at the picture I uploaded and see how dark is the building.
Attachments
building2.JPG
(68 KiB) Downloaded 13 times

Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Re: PLEASE HELP Me Make An act Model Brighter!

Post by Jay » Sat Apr 05, 2008 11:53 pm

Some entities have a UseFillColor entry that has to be set to true so that the FillColor works.
If this does not help then you have to make the texture brighter.
Everyone can see the difficult, but only the wise can see the simple.
-----

User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: PLEASE HELP Me Make An act Model Brighter!

Post by metal_head » Sun Apr 06, 2008 12:50 am

Well I'm using the static entity proxy and can't see that field I don't want to use static mesh because the model will be empty and I don't want to walk thrue it.Which entity can I use except the static mesh static entity proxy and the Pawn entity?

User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
Contact:

Re: PLEASE HELP Me Make An act Model Brighter!

Post by darksmaster923 » Sun Apr 06, 2008 6:11 am

you could just make the texture brighter you know
Herp derp.

User avatar
bernie
RF Moderator
Posts: 1249
Joined: Tue Nov 15, 2005 10:07 am
Location: Ireland

Re: PLEASE HELP Me Make An act Model Brighter!

Post by bernie » Sun Apr 06, 2008 11:23 am

Or 1: you can use StaticEntityProxy (SEP) set NoCollision true as your model for texture and use StaticMesh made invisible and placed in the exact same position for collision . Or 2: SEP as above and clip brushes for collision. I found the above method 2 best if you want to be inside the model.

User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: PLEASE HELP Me Make An act Model Brighter!

Post by metal_head » Sun Apr 06, 2008 11:28 am

Thanks I'll se what I can do! :)

dylanwinn
Posts: 84
Joined: Wed Mar 05, 2008 6:15 am

Re: PLEASE HELP Me Make An act Model Brighter!

Post by dylanwinn » Thu Apr 17, 2008 2:30 am

Awesome mapping, models and such! Did you make the gun yourself? (I'm pretty sure I have never seen it before, but it does look kinda like the shotgun that comes with RF...)

Post Reply