PLEASE HELP Me Make An act Model Brighter!
- metal_head
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- Joined: Sat Jan 05, 2008 8:31 pm
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PLEASE HELP Me Make An act Model Brighter!
Ok so I have a building model exported in Autodesk 3DS format than imported it in Milkshape and exported It in .bdy format.I converted it to .act by Astudio.exe,but when I imported it to the game the model was too dark.How do I make it brighter?
- Attachments
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- building.JPG
- (52.24 KiB) Downloaded 24 times
Re: PLEASE HELP Me Make An act Model Brighter!
fillcolor and ambientcolor are your friends. Set a higher value for them and it should be brighter. Where to type in the values, depends on the entity you used to bring your actor into the game - StaticEntityProxy, StaticMesh or Pawn. From there on you should read the appropriate section in the manual and then you know everything you have to.
Everyone can see the difficult, but only the wise can see the simple.
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- metal_head
- Posts: 1244
- Joined: Sat Jan 05, 2008 8:31 pm
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Re: PLEASE HELP Me Make An act Model Brighter!
Well I set the ambient color to 255 255 255 and the fillcolor to 255 255 255 and still no effect ...
Look at the picture I uploaded and see how dark is the building.
Look at the picture I uploaded and see how dark is the building.
- Attachments
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- building2.JPG
- (68 KiB) Downloaded 13 times
Re: PLEASE HELP Me Make An act Model Brighter!
Some entities have a UseFillColor entry that has to be set to true so that the FillColor works.
If this does not help then you have to make the texture brighter.
If this does not help then you have to make the texture brighter.
Everyone can see the difficult, but only the wise can see the simple.
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- metal_head
- Posts: 1244
- Joined: Sat Jan 05, 2008 8:31 pm
- Location: Bulgaria,Sofia
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Re: PLEASE HELP Me Make An act Model Brighter!
Well I'm using the static entity proxy and can't see that field I don't want to use static mesh because the model will be empty and I don't want to walk thrue it.Which entity can I use except the static mesh static entity proxy and the Pawn entity?
- darksmaster923
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Re: PLEASE HELP Me Make An act Model Brighter!
you could just make the texture brighter you know
Herp derp.
Re: PLEASE HELP Me Make An act Model Brighter!
Or 1: you can use StaticEntityProxy (SEP) set NoCollision true as your model for texture and use StaticMesh made invisible and placed in the exact same position for collision . Or 2: SEP as above and clip brushes for collision. I found the above method 2 best if you want to be inside the model.
- metal_head
- Posts: 1244
- Joined: Sat Jan 05, 2008 8:31 pm
- Location: Bulgaria,Sofia
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Re: PLEASE HELP Me Make An act Model Brighter!
Thanks I'll se what I can do!
Re: PLEASE HELP Me Make An act Model Brighter!
Awesome mapping, models and such! Did you make the gun yourself? (I'm pretty sure I have never seen it before, but it does look kinda like the shotgun that comes with RF...)