I'm currently working on a Blender export script.
So far, I've got the bone, face, and vert info taken care of...
But, Blender materials/texturing is a complex and varied interface...
I was thinking of using only per-face image for bitmap textures to keep things simple...
So, does that sound alright to any Blender users out there?
Also, would a max/gmax user mind uploading a. .nfo and a few .keys? I need the .keys for a reference for implementing animation. Two cubes and three bones would be great. Thank you.
Blender user feedback/max-user request
Blender user feedback/max-user request
"So, what's the life of a programmer like?" "...Huh? What life?!"
RF System X:
http://www.realityfactory.info/forum/vi ... f=9&t=3599
RF System X:
http://www.realityfactory.info/forum/vi ... f=9&t=3599
Re: Blender user feedback/max-user request
Below is a ZIP file that contains a NFO and a few KEY files for the dema model. It also has the dema bitmaps.
dema.zip - 1.29 MB
dema.zip - 1.29 MB
Re: Blender user feedback/max-user request
Thank you, that should help.
"So, what's the life of a programmer like?" "...Huh? What life?!"
RF System X:
http://www.realityfactory.info/forum/vi ... f=9&t=3599
RF System X:
http://www.realityfactory.info/forum/vi ... f=9&t=3599