Converting to .max models into actors (please asap)

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Matte
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Converting to .max models into actors (please asap)

Post by Matte » Mon Jun 09, 2008 5:16 pm

Could anyone convert the following models (I didn't make them) to actors, since I can't seem to get it to work :s thanks
Or just tell me how it works :p
Attachments
M82A1 Scoped.zip
2nd model
(57.48 KiB) Downloaded 39 times
M16A1 + M20322.zip
1st model
(176.05 KiB) Downloaded 36 times

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Agentarrow
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Re: Converting to .max models into actors (please asap)

Post by Agentarrow » Fri Jun 13, 2008 10:55 pm

gmax can take .max models can't it?
If it can, open it in Gmax and save it as a .gmax file. Then use the actor creator (in the tools directory) to open it up, set the motion paths, texture directory, etc. then set the directory to save it in and hit convert. and you have an actor.
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Matte
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Re: Converting to .max models into actors (please asap)

Post by Matte » Sat Jun 14, 2008 11:37 am

k thanks

kiliman
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Re: Converting to .max models into actors (please asap)

Post by kiliman » Mon Jun 16, 2008 1:14 am

'''????????WHAT Gmax file ,open the file and say Convert????? Wht do u say??? Explain it please.
PD:And which tool is Actor Creator??

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Agentarrow
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Re: Converting to .max models into actors (please asap)

Post by Agentarrow » Mon Jun 16, 2008 4:49 am

open the RF folder and go to the tools directory. there's an exe file called either Actor Creator or Actor Converter.
Now to get there, you must install Gmax, and open the .max file in it. Then save it as a .Gmax file. These can be turned directly into actors.
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bernie
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Re: Converting to .max models into actors (please asap)

Post by bernie » Mon Jun 16, 2008 10:41 am

Gmax can't open .max files.

Allanon
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Re: Converting to .max models into actors (please asap)

Post by Allanon » Mon Jun 16, 2008 12:08 pm

.max files can only be opened using 3ds max, no other program can open that file format.

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Agentarrow
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Re: Converting to .max models into actors (please asap)

Post by Agentarrow » Mon Jun 16, 2008 3:32 pm

My bad then.
Can't 3ds Max export them as something else?
Or... even better, go into the tools folder and open AStudio.exe
Press File > New and name your actor in the text box. Then, go to the body tab and check the bubble that says 3DS MAX (.Max)
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bernie
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Re: Converting to .max models into actors (please asap)

Post by bernie » Mon Jun 16, 2008 4:19 pm

I'm not sure about this but I think Astudio can only build actors from very old versions of 3DSMax.
There are .nfo and .key exporters for some versions of 3DSMax but you need the exporters for the version of 3DSMax you are rich enough to own.

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Re: Converting to .max models into actors (please asap)

Post by Allanon » Mon Jun 16, 2008 10:08 pm

I'm not sure about this but I think Astudio can only build actors from very old versions of 3DSMax.
I posted updated expoters for the latest version of 3ds max.
3DS MAX 2008 Exporters
Can't 3ds Max export them as something else?
Yes, 3ds max supports almost all the major formats so they could be exported to a format Milkshape or GMax can import.


I took a look at the models and they are missing the texture files and they need to have a bone assigned to them and be physiqued before 3ds max can export a NFO file. Also since I don't know where the files came from I'm not wanting to work on them due to they might be copyrighted.

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