How do they do that? (Bump Mapping Help)

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paradoxnj
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Re: How do they do that? (Bump Mapping Help)

Post by paradoxnj »

Try bumpmapping a brick surface. Pavement is grey. To combine with a greyscale map would not produce very good results.
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metal_head
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Re: How do they do that? (Bump Mapping Help)

Post by metal_head »

Well with a brick texture is almost ok,but there's that black spot between the bricks.
Hey,can you give me a screenshot of your Imga Converter tool's settings before you export the texture,maybe it will help me :)
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paradoxnj
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Re: How do they do that? (Bump Mapping Help)

Post by paradoxnj »

Ok. Do the following in the Image Converter:

1. Select your bitmap
2. Select the size of your bitmap (mine was 128x128)
3. Check on "Generate Specular Map"
4. Check on "Generate Grey-Scale Bump Map"
5. Select 24-Bit Bump Map
6. Click the "<< Convert >>" button
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Re: How do they do that? (Bump Mapping Help)

Post by metal_head »

I did all of this,but it was still dark.I think it was because of the Brightness level I set it to a lower value and it worked! Thanks a lot for all your help and time paradoxnj! That's one more thing done in my game :)
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Re: How do they do that? (Bump Mapping Help)

Post by paradoxnj »

Screenshot would be cool. :wink:
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Re: How do they do that? (Bump Mapping Help)

Post by metal_head »

Here ya go ! :)
Just please don't look at the HUD! :D I'm working on it right now!
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Re: How do they do that? (Bump Mapping Help)

Post by paradoxnj »

Nice. QoD, can you add the information about how to get bump mapping working in the FAQ?
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Re: How do they do that? (Bump Mapping Help)

Post by metal_head »

That would be nice!
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