How do they do that? (Bump Mapping Help)
Re: How do they do that? (Bump Mapping Help)
Try bumpmapping a brick surface. Pavement is grey. To combine with a greyscale map would not produce very good results.
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- metal_head
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Re: How do they do that? (Bump Mapping Help)
Well with a brick texture is almost ok,but there's that black spot between the bricks.
Hey,can you give me a screenshot of your Imga Converter tool's settings before you export the texture,maybe it will help me
Hey,can you give me a screenshot of your Imga Converter tool's settings before you export the texture,maybe it will help me
- Attachments
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- bricks.JPG
- (53.23 KiB) Downloaded 25 times
Re: How do they do that? (Bump Mapping Help)
Ok. Do the following in the Image Converter:
1. Select your bitmap
2. Select the size of your bitmap (mine was 128x128)
3. Check on "Generate Specular Map"
4. Check on "Generate Grey-Scale Bump Map"
5. Select 24-Bit Bump Map
6. Click the "<< Convert >>" button
1. Select your bitmap
2. Select the size of your bitmap (mine was 128x128)
3. Check on "Generate Specular Map"
4. Check on "Generate Grey-Scale Bump Map"
5. Select 24-Bit Bump Map
6. Click the "<< Convert >>" button
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- metal_head
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Re: How do they do that? (Bump Mapping Help)
I did all of this,but it was still dark.I think it was because of the Brightness level I set it to a lower value and it worked! Thanks a lot for all your help and time paradoxnj! That's one more thing done in my game
Re: How do they do that? (Bump Mapping Help)
Screenshot would be cool.
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- metal_head
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Re: How do they do that? (Bump Mapping Help)
Here ya go !
Just please don't look at the HUD! I'm working on it right now!
Just please don't look at the HUD! I'm working on it right now!
- Attachments
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- sewers_bumpmapping.JPG
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Re: How do they do that? (Bump Mapping Help)
Nice. QoD, can you add the information about how to get bump mapping working in the FAQ?
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- metal_head
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Re: How do they do that? (Bump Mapping Help)
That would be nice!