HALO's Bump Mapping....WOW!
- metal_head
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HALO's Bump Mapping....WOW!
During my holiday I was playing HALO (the first one) on my laptop,to take a look of the effects the game is using.I took 2 screenshots of the bump mapping in the game.And I wan to ask if this can be done in RF,becuase the bump mapping I know makes the textured brush look kind of wet and very shiny.
Take a look of the pics:
Take a look of the pics:
- Attachments
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- ground.JPG
- (47.17 KiB) Downloaded 71 times
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- floor.jpg
- (53.54 KiB) Downloaded 59 times
Re: HALO's Bump Mapping....WOW!
I think it's the specular map that's making it shiny. Try bump mapping without the specular map.
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Re: HALO's Bump Mapping....WOW!
Here is a link to tutorials on how to create bump maps for Halo CE and they include some of the textures and bump maps, give them a try with RF.
http://www.earthenrecords.com/bumpmaptut/hard.htm
http://www.earthenrecords.com/bumpmaptut/hard.htm
- metal_head
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Re: HALO's Bump Mapping....WOW!
Thanks a lot,I will and I'll post the result !!
- metal_head
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Re: HALO's Bump Mapping....WOW!
OK,so here's what I did:
I downloaded 2 of the sample textures from the site,resized them and renamed them.
the base texture I renamed to BM0_wall.bmp and the bumpmap I renamed to BMB_wall.bmp.
I think it's OK now,but I'm not sure,because the texture comes out too dark.Maybe I'm doing something wrong,take a look of it.I uploaded the result picture and the textures.
what makes the texture so black? I have no idea...
I downloaded 2 of the sample textures from the site,resized them and renamed them.
the base texture I renamed to BM0_wall.bmp and the bumpmap I renamed to BMB_wall.bmp.
I think it's OK now,but I'm not sure,because the texture comes out too dark.Maybe I'm doing something wrong,take a look of it.I uploaded the result picture and the textures.
what makes the texture so black? I have no idea...
- Attachments
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- bumpmap.rar
- (181.42 KiB) Downloaded 82 times
Re: HALO's Bump Mapping....WOW!
well it looks like it assigned the 'bright' areas wrong in the screen... maybe u should use another bummap? i dont know
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- metal_head
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Re: HALO's Bump Mapping....WOW!
well,from what I tried and read in theforums,I saw that RF doesn't support dot3 bump mapping on brushes ,it only supports enviroment mapping..but it's not the end of the world I can go on without dot3
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Re: HALO's Bump Mapping....WOW!
Bump mapping can be done on brushes, jsut look at Zidane's game (Skullcrack)
- metal_head
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Re: HALO's Bump Mapping....WOW!
that's enviroment bump mapping,not dot3,right? I need dot3 bump mapping for the ground or for caves in my game.
Re: HALO's Bump Mapping....WOW!
Why do you need DOT3?
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- metal_head
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Re: HALO's Bump Mapping....WOW!
I need it to make the ground of some outside levels,also I have a level in a laboratory,but before you reach the laboratory,you'll have to make your way through a cave and DOT3 would be a great way to make the cave's walls.Enviroment bump mapping only makes surfaces look shiny and wet..
Re: HALO's Bump Mapping....WOW!
Here, somo examples of enviromental mapping (i think that it is cool for caves):
http://img120.imageshack.us/my.php?imag ... 009fa7.jpg
http://img507.imageshack.us/my.php?imag ... 004gq6.jpg
http://img507.imageshack.us/my.php?imag ... 005lj0.jpg
Here you can see the Dot3 (not cool for brushes):
http://img136.imageshack.us/my.php?imag ... 001cy1.jpg
Well, if you want use dot3 for caves wall, you can use act walls and input on the level with StaticEntityProxy
http://img120.imageshack.us/my.php?imag ... 009fa7.jpg
http://img507.imageshack.us/my.php?imag ... 004gq6.jpg
http://img507.imageshack.us/my.php?imag ... 005lj0.jpg
Here you can see the Dot3 (not cool for brushes):
http://img136.imageshack.us/my.php?imag ... 001cy1.jpg
Well, if you want use dot3 for caves wall, you can use act walls and input on the level with StaticEntityProxy
- metal_head
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Re: HALO's Bump Mapping....WOW!
yeah,the enviroment bump mapping looks good (where did you get thoose awesome textures),but the walls look wet and shiny,and I need something like the picture thewre,I'll try making the level and act model,but I'm not sure if that's a good Idea,because dot3 on 3d models,makes them pretty dark.