CALGARI True space 7.6 now FREE

Topics relating to Modeling with Reality Factory.
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paradoxnj
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Re: CALGARI True space 7.6 now FREE

Post by paradoxnj » Mon Dec 15, 2008 6:37 pm

Walk and run would be enough.
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v3rd3
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Re: CALGARI True space 7.6 now FREE

Post by v3rd3 » Mon Dec 15, 2008 11:28 pm

I used a demo ik character doing a simple run and walk. As far as I can tell, the motion is not bvh.

For each cycle I created:
a ts76 .scn file which is the current default save scene format.
a ts66 .scn file which is the old TS66 scene format.
an object file .cob
a directx file .x


Anything else, please let me know.
Attachments
ts76walk.zip
(252.15 KiB) Downloaded 126 times
ts66walk.zip
(57.7 KiB) Downloaded 111 times
walker.zip
(221.14 KiB) Downloaded 131 times

v3rd3
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Re: CALGARI True space 7.6 now FREE

Post by v3rd3 » Mon Dec 15, 2008 11:32 pm

continued 1
Attachments
runner.zip
(72.42 KiB) Downloaded 107 times
directxrun.zip
(33 KiB) Downloaded 89 times
directxwalk.zip
(82.49 KiB) Downloaded 119 times

v3rd3
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Re: CALGARI True space 7.6 now FREE

Post by v3rd3 » Mon Dec 15, 2008 11:33 pm

continued 2
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ts76run.zip
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ts66run.zip
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paradoxnj
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Re: CALGARI True space 7.6 now FREE

Post by paradoxnj » Tue Dec 16, 2008 3:06 pm

Thanks dude!! Bernie....here is your Truespace file for Equity.
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bernie
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Re: CALGARI True space 7.6 now FREE

Post by bernie » Tue Dec 16, 2008 4:19 pm

Downloaded the cob files but they crash truegene so they are no good for our use.

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paradoxnj
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Re: CALGARI True space 7.6 now FREE

Post by paradoxnj » Tue Dec 16, 2008 4:26 pm

They are a newer version of the format. Truespace has an SDK that is free. They also have the file format specifications for every file that Truespace supports.
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bernie
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Re: CALGARI True space 7.6 now FREE

Post by bernie » Tue Dec 16, 2008 4:55 pm

cob files will have to wait now anyway, we are in the middle of a motion editor/creator and that is going to take a couple of months to complete. Then we are moving on to building skeletons and tying in of the mesh. The next obvious step is to build a mesh editor and a uv editor and we'll have our own modelling program.

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Re: CALGARI True space 7.6 now FREE

Post by paradoxnj » Tue Dec 16, 2008 5:20 pm

V3RD3 did you triangulate the mesh before exporting to COB? That will cause a crash in Truegene as it can only work with meshes made of triangles.
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v3rd3
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Re: CALGARI True space 7.6 now FREE

Post by v3rd3 » Tue Dec 16, 2008 11:36 pm

I did not set anything specifically to triangulate the mesh. I will give it a shot and try Truegene before sending you any more files.

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Re: CALGARI True space 7.6 now FREE

Post by v3rd3 » Wed Dec 17, 2008 12:17 pm

I triangulated runner and walker (copy attached).

On loading in Truegene, many messages regarding "unsupported chunk type" but show
19 mat, 20 bones, 24 ?? ( the listbox does not display the rest of the message)
G Biped
body created
actor file written

The zipped walker file is too large to upload .... 269 kb ... how best to send it to you?

Another thought to bring to mind is that instead of using the sdk it may be possible to generate the exports using the workspace side scripting language. The Caligari gamepak also had an exporter for Genesis 3D bdy and mot..... likely built with the 6.6 sdk. The gamepak is no longer available but many ts users have it.
Attachments
newrun.zip
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runner.zip
(93.15 KiB) Downloaded 85 times

lord_marcus2
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Re: CALGARI True space 7.6 now FREE

Post by lord_marcus2 » Thu Feb 26, 2009 4:03 am

I've esperimented a lot of modeling software to export meshes for RF, but I'm still looking for the right one. Everyone has something wrong...

In this case TrueGENE ask for a .cob file wich can be converted, but TrueSpace 7 seems not to esport this type of file
:( :(

Or, at least, I still didn't find how to do it, I hope...

EDIT

Oh, sorry I didn't see page 2 and 3 :D

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