Hi! I'm new here. I played with rf about a year and find it very mint. Except some points it is IMHO one of the best game engines for today.
But now I have a problem:
I tried to make bumpmaped actors/brushes with RF but fail.
I have old radeon 9250 card, but as I know, it makes bumpmaping.
d3ddrv.log said only:
D3DMain_GetSurfaceFormats: Unable to find a 888 (24-bit) texture support.
D3DMain_GetSurfaceFormats: Unable to find 888 (24-bit) bump map support.
so there must be the possibility to make 8 or 16 bit but actor studio don't want any textures if they are not 24 bit.
If I use 24-bit textures, I don't see any bumps (look the attachment)
what should I do to fix that?
I also read somewhere, that only "special" actor viewer show bumpmaps. Where can I find it?
thank you in advance.
BUMPMAP and Radeon
Re: BUMPMAP and Radeon
Hello yarooze, and welcome to the forum. I'd think a Radeon 9250 would handle bumpmapping, but I'm not certain. I've been gone from RF for some time, and I'm trying to catch up with all that's changed, but I think Equity, the program in the tools folder of the RF install, may be the actor viewer you are looking for.
Steve Dilworth - Resisting change since 1965!
Re: BUMPMAP and Radeon
You can view bumpmap actor by Actview too.
Re: BUMPMAP and Radeon
Thank you for replaying anhdung86 and steven8.
I stuck. I tried everything but can't see any bumps in rf.
May be somebody can post here tested bumpmaped actor and/or txl file. So I can test if it works on my computer.
plz...
may be you can also check my act file (from the first post) and tell me if you can see the bumps?
I stuck. I tried everything but can't see any bumps in rf.
May be somebody can post here tested bumpmaped actor and/or txl file. So I can test if it works on my computer.
plz...
may be you can also check my act file (from the first post) and tell me if you can see the bumps?
Re: BUMPMAP and Radeon
Equity dose not yet do bumpmaping it is something we are going to add.
From what i can remember we take 3 bitmaps the original the Grey scale version to get depth over the shades of gray and then a color version to add depth to color based on gray scale.
Something we will add later.
From what i can remember we take 3 bitmaps the original the Grey scale version to get depth over the shades of gray and then a color version to add depth to color based on gray scale.
Something we will add later.
Equity_8RF0.1 ( Dedicated )
http://sourceforge.net/projects/equity8rf/
Equity10 ( Ogre Engine )
https://sourceforge.net/projects/hgts123/
http://sourceforge.net/projects/equity8rf/
Equity10 ( Ogre Engine )
https://sourceforge.net/projects/hgts123/