Sorry for all theese posts in modelers corner,but I'm making the weapons in my game and this requires modeling,I'm not good at modeling and animating so I asked about some things,here is the last thing (I hope) I want to ask:
For the first time,I animated a 3d model in milkshape,it was a weapon of course.The animation's not very bad,but it's too fast.I don't want to make the whole animation again,so I'm asking if there is a way of making the animation slower,or I'll have to make the whole animation again,but this time with more kayframes.
Making Animations Slower.
- metal_head
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Re: Making Animations Slower.
Actually I think that you can change the animation speed once you've gotten the weapon and that ready, by changing the line: "viewanimationspeed " in weapon.ini
- metal_head
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Re: Making Animations Slower.
thanks,man,but I know about that,sorry I forgot to mention it.I was wondering if the animation can be made slower in milkshape,but if it cant,Viewanimationspeed works fine for me
Re: Making Animations Slower.
I think the only way to slow the animation speed in Milkshape is by adding frames, then putting more in between keyframes.
Steve Dilworth - Resisting change since 1965!
Re: Making Animations Slower.
What about the ScaleAnimation tool?
Everyone can see the difficult, but only the wise can see the simple.
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Re: Making Animations Slower.
Doesn't usually work that well, that tool.
What I do is write on a piece of paper on what frames are the keyframes, and choose where they're going to be in the final longer animation, and then use the "copy keyframe" "remove keyframe" (go to the final frame where it's going to be and) "paste keyframe" and "set keyframe" tools in that order.
What I do is write on a piece of paper on what frames are the keyframes, and choose where they're going to be in the final longer animation, and then use the "copy keyframe" "remove keyframe" (go to the final frame where it's going to be and) "paste keyframe" and "set keyframe" tools in that order.
Re: Making Animations Slower.
If you want to make changes to the animation afterwards I don't recommend using the Scale Animation tool. It has a habit of putting the keyframes in between the frames. Let's say, you have a 10-frame-long animation and you scale it to be 20 frames usually some keyframes are in frames like 5.5 or 10.3 or something like that. And it's pretty impossible to access them afterwards.
Pain is only psychological.
- metal_head
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Re: Making Animations Slower.
Actually,ScaleAnimation tool works fine for me ,thanks guys!