How to create Alpha mapping ?

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Jay
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Re: How to create Alpha mapping ?

Post by Jay » Sat Aug 16, 2008 10:30 am

You must also activate the FillColor by setting UseFillColor to true. This will disable the lighgitng ans use the fill color for the whole model instead.
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anhdung86
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Re: How to create Alpha mapping ?

Post by anhdung86 » Sat Aug 16, 2008 10:44 am

I know, but only StaticMesh entity have UseFillColor setting. I use StaticEntityProxy and it haven't got this setting :(
(I tried StaticMesh yesterday but my tree actor look worse than StaticEntityProxy :( )

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steven8
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Re: How to create Alpha mapping ?

Post by steven8 » Sat Aug 16, 2008 9:56 pm

I grabbed your actor and looked at it in actview. The leaf regions are sort of 'scooping up', so I believe you are just seeing the shadowed side. Take them and maybe angle or bend them down towards the ground and I believe you'll get the effect you're looking for.

[edit]I put your tree in place of one of my flip trees. As you see, it's small for my level, but we see it from above. Look at all the light your leaves are catching in regular sunlight from above.[/edit]

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anhdung86
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Re: How to create Alpha mapping ?

Post by anhdung86 » Sat Aug 16, 2008 10:19 pm

Ok, i see, thank you very much steven8 :)

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steven8
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Re: How to create Alpha mapping ?

Post by steven8 » Sat Aug 16, 2008 10:21 pm

You're welcome. It's a fine looking tree. Well done on the alpha mapped leaves!!
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anhdung86
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Re: How to create Alpha mapping ?

Post by anhdung86 » Sat Aug 16, 2008 10:26 pm

:D Thankz, i create this tree by using ngPlant, a free tool for create tree :D

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steven8
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Re: How to create Alpha mapping ?

Post by steven8 » Sat Aug 16, 2008 10:34 pm

I just got ngPlant!! Wow, what a great program!! Thanks.
Steve Dilworth - Resisting change since 1965!

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