The model's joints get distorted at animation when they are assigned to one only link.
Maybe Genesis 2 will support link blending..(rigid i imagine)
Vertex blending between two links
Re: Vertex blending between two links
I noticed again that link blending,set to "deformable" looks smoother,and is helpfull.
Yet,i dont know if the "deformable" setting could be used by game engines-or if it is a feature only for autodesc max.
It sure looks nice-especially on the shoulder joints.
Yet,i dont know if the "deformable" setting could be used by game engines-or if it is a feature only for autodesc max.
It sure looks nice-especially on the shoulder joints.