Vertex blending between two links

Topics relating to Modeling with Reality Factory.
Post Reply
Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Vertex blending between two links

Post by Veleran » Tue Aug 19, 2008 12:44 am

The model's joints get distorted at animation when they are assigned to one only link.

Maybe Genesis 2 will support link blending..(rigid i imagine)

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Vertex blending between two links

Post by Veleran » Thu Aug 21, 2008 12:09 am

I noticed again that link blending,set to "deformable" looks smoother,and is helpfull.
Yet,i dont know if the "deformable" setting could be used by game engines-or if it is a feature only for autodesc max.
It sure looks nice-especially on the shoulder joints.

Post Reply