Modeling Issue: Half the faces.

Topics relating to Modeling with Reality Factory.
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Mark in 2-D
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Joined: Wed Mar 07, 2007 10:53 am

Modeling Issue: Half the faces.

Post by Mark in 2-D » Tue Sep 02, 2008 1:07 pm

Sorry if this is an easy to fix problem but I dont see what I have done wrong. I have made a very simple model for a health bonus, I've made the texture for it, I've applyed the material in milkshape and it looks fine but once I build it into an actor it looks like this: Image what am I doing wrong and how do I fic this?

Danimita92
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Location: Lanzarote/Canary Islands/Spain

Re: Modeling Issue: Half the faces.

Post by Danimita92 » Tue Sep 02, 2008 1:42 pm

You need to give it at least 1 bone (joint) And assign all it's vertices to it

Mark in 2-D
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Joined: Wed Mar 07, 2007 10:53 am

Re: Modeling Issue: Half the faces.

Post by Mark in 2-D » Tue Sep 02, 2008 3:50 pm

Thanks heaps!

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scott
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Location: United Kingdom

Re: Modeling Issue: Half the faces.

Post by scott » Tue Sep 02, 2008 4:01 pm

In milkshape right click the prespective window and un-tick the draw back faces, if your model looks like it does once you exported there will be your problem, select the faces facing the wrong way and flip them, ctrl+shift+F
*GD*

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SV2.0
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Location: California USA

Re: Modeling Issue: Half the faces.

Post by SV2.0 » Wed Sep 03, 2008 8:30 am

Yeah, it does look like your faces are flipped the wrong way. An easy way to tell is to look at the model in flatshaded mode. Any faces that show up black need to be flipped. To avoid this in the first place, make sure you select the vertices in a clockwise order when defining a face.

Mark in 2-D
Posts: 41
Joined: Wed Mar 07, 2007 10:53 am

Re: Modeling Issue: Half the faces.

Post by Mark in 2-D » Thu Sep 04, 2008 1:36 am

haha thanks. I wish i knew that earlier. I'm gonna take a long time flipping all the face on my other models.

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