I did this:
That's something bernie told me about,and it's very useful though it's confusing.I haven't moved the skeleton a bit when I was rigging the animations are fine and the other model,which uses the same skeleton has no problems,but the problem with this model is that the actor's feet are in the ground...I know nobody will understand what I mean,sooo,I made a screenshot of that (download it) .I know what is wrong it's something I forgot in the making of the new actor.
When you load into MS from lithunwrap the model gets rotated through 90 degrees.
If you
#1 load the new .act file into lithunwrap and save as a ms3d
#2 load into MS and remake the .bdy file. Load that into lithunwrap and save again as .ms3d
repeat operatio #2 until the model appears face down in ms3d
save as .bdy and build the actor
Messy I know but it works.
Sorry about that I forgot that step in the making of the new actor.
I must work out the process in equity it will be much easier but I will have to calculate the offsets.
I tried rotating the actor...no
I tried everything I know and still it's not working.I can upload the model in MS3D format,so you can see:there's nothing wrong.I need that for the demo I'll release soon!
The model's fine though,it attacks the player,the animations are perfect,no graphical bugs (like wrong assigned vertex or something) everything is great with it,just...if I can offset the model somehow,If I move the model with the skeleton in MS upwards,the animations will screw up.