How to build human model with skeleton?

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Dismah
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Joined: Wed Oct 01, 2008 11:16 pm

How to build human model with skeleton?

Post by Dismah » Wed Oct 01, 2008 11:30 pm

Hi everyone, im new here. Im kind of noob and.. well here i go with my question:

Can anyone provideme with a tutorial on making a skeleton (of a human model) in Milkshape and then exporting it to RF and make it move?

I know how to model (i used a lot Blender) but im not sure if for making a human model for RF needs a WAY to do skeletons with milkshape for walk, run, etc.

Sorry my enlgish is not good at all lol i hope you can understand my question.

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Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Re: How to build human model with skeleton?

Post by Juutis » Thu Oct 02, 2008 9:46 am

Hey there. And welcome to the forums. :)

Google is your friend when it comes to tutorials and stuff. Here's something I found:

Creating a skeleton:
http://homepage.eircom.net/~abyrne/Mode ... _tut10.htm

Adding the the vertices to the joints:
http://homepage.eircom.net/~abyrne/Mode ... _tut11.htm

Animation basics:
http://homepage.eircom.net/~abyrne/Mode ... _tut09.htm

Creating a simple animation:
http://homepage.eircom.net/~abyrne/Mode ... _tut12.htm

Sorry my enlgish is not good at all lol i hope you can understand my question.
Funny... Almost everyone I've seen saying this is speaking/typing decent English. Seriously, some native English speakers have worse grammar than you. :)
Pain is only psychological.

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ardentcrest
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Location: Ireland

Re: How to build human model with skeleton?

Post by ardentcrest » Thu Oct 02, 2008 11:43 am

Juutis wrote:Funny... Almost everyone I've seen saying this is speaking/typing decent English. Seriously, some native English speakers have worse grammar than you. :)
That me, also includes. :lol: :mrgreen:
He's a Bot Jim, But not as we know It.

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GMer
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Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

Re: How to build human model with skeleton?

Post by GMer » Sun Oct 19, 2008 1:35 am

Welcome to the forums! :D
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56

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hgt_terry
RF Dev Team
Posts: 167
Joined: Sun Feb 24, 2008 12:20 am
Location: England

Re: How to build human model with skeleton?

Post by hgt_terry » Sun Oct 19, 2008 2:32 am

its all done for you take virgil load into Equity export as ms3d bones only Thats it load the the file that equity makes we have included bones in the file so you know the difference load into milkshape you can do this with any actor and want fot a better term rip its bones its easy dont understand you can take the bones(joints) from any actor then milkshape see bernies 21 steps

there is no female male bone thing anymore just load a actor then export to milkshape bones only in Equity then you only have the skeleton and all the motions. YOU JUST HAVE TO MESH see Berines 21 steps

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