Extracting Textures From BSP Files.

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metal_head
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Extracting Textures From BSP Files.

Post by metal_head » Tue Oct 07, 2008 7:30 pm

I don't want to steal anything,so don't get it wrong.I want to take a look at some textures from a game,made in Entidad 3D,but the problem is that there's no txl file included,so the textures are in the BSP level files.I looked everywhere in the net,but couldn't find what I need - a BSP decompilder or texture extractor. IS there somethin,that I can extract the textures with,or I have no luck.

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Zidane
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Re: Extracting Textures From BSP Files.

Post by Zidane » Tue Oct 07, 2008 7:45 pm

What game? I make 5 games with Entidad, perhaps I found the textures

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metal_head
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Re: Extracting Textures From BSP Files.

Post by metal_head » Tue Oct 07, 2008 8:17 pm

http://www.comunidad-e3d.com/modules.ph ... O%20-demo-
This one,I want to see if the textures are from Half Life Natural Selection.
But a decompiler would be the best decission,because for example I also want to see the textures from the Genesis 3D demo,and I once deleted an important TXL file from my game and I spent a lot of time,trying to recover all textures from the deleted TXL archive.So for example if something like that happens,I want to be able to recover my textures from my level's BSP.

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Re: Extracting Textures From BSP Files.

Post by Zidane » Tue Oct 07, 2008 9:08 pm


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metal_head
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Re: Extracting Textures From BSP Files.

Post by metal_head » Tue Oct 07, 2008 9:33 pm

Thanks,man I don't know how you found theese!!!! And again,if someone knows about a BSP decompiler or texture exporter..I don't know,please post it.

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Re: Extracting Textures From BSP Files.

Post by Allanon » Tue Oct 07, 2008 10:08 pm

metal_head wrote:I also want to see the textures from the Genesis 3D demo
If you download the Genesis3d Demo Source Code you get all the resources including bitmaps, .txl files, .3dt level files, and .act files.

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Re: Extracting Textures From BSP Files.

Post by paradoxnj » Tue Oct 07, 2008 10:16 pm

I don't get it....you can see the textures on the polys in the levels. You don't need them in file format unless you are intending to reuse them.
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metal_head
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Re: Extracting Textures From BSP Files.

Post by metal_head » Wed Oct 08, 2008 4:08 pm

I don't get it....you can see the textures on the polys in the levels. You don't need them in file format unless you are intending to reuse them.
Well,I didn't explain very well. I want to see the textures,bcause you know that in games a texture can be used for many different things and in very different ways.My games is aabout 2 GB and that's a lot. I got loads of resources and that's why. I want to learn how to use less resources and still to look like everything is different.

Allanon,thanks for the link,from the same place I downloaded the demo,but I didn't know about the other version!

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Re: Extracting Textures From BSP Files.

Post by metal_head » Wed Oct 15, 2008 5:24 pm

OK,now I'll need to rip off the textures from the Bad Aris City game (made in entidad 3D),because I saw some really cool textures inthere,it's not only that game,there are other games made with entidad,which textures I would like to take a look at.If there is a way to d othat ...

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Re: Extracting Textures From BSP Files.

Post by Zidane » Wed Oct 15, 2008 11:42 pm

You can download all textures game in entidad3d here: http://www.entidad-3d.com/descargas/descargas8.html

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Re: Extracting Textures From BSP Files.

Post by metal_head » Thu Oct 16, 2008 1:02 pm

yeah,I know about that,but I think I saw other textures,I'll download the packages and take a look at them again

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