Simple rock

Topics relating to Modeling with Reality Factory.
Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Simple rock

Post by Veleran » Wed Oct 22, 2008 12:10 am

A quick technique for moddelling a simple rock for terrain.
Starting with a box vertex editing.
Attachments
Rock_modelling_1_1.jpg
Rock_modelling_1_1.jpg (10.1 KiB) Viewed 659 times
Rock_modelling_1_2.jpg
Rock_modelling_1_2.jpg (9.37 KiB) Viewed 659 times
Last edited by Veleran on Wed Oct 22, 2008 2:36 pm, edited 3 times in total.

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Simple rock

Post by Veleran » Wed Oct 22, 2008 12:20 am

Turning some edges to a shape for extruding later.
Attachments
Rock_modelling_1_3.jpg
Rock_modelling_1_3.jpg (10.51 KiB) Viewed 659 times
Rock_modelling_1_4.jpg
Rock_modelling_1_4.jpg (10.45 KiB) Viewed 658 times
Last edited by Veleran on Wed Oct 22, 2008 2:38 pm, edited 3 times in total.

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Simple rock

Post by Veleran » Wed Oct 22, 2008 12:25 am

Face extrude or bevel.
Attachments
Rock_modelling_1_5.jpg
Rock_modelling_1_5.jpg (10.48 KiB) Viewed 657 times
Rock_modelling_1_6.jpg
Rock_modelling_1_6.jpg (11.2 KiB) Viewed 657 times
Last edited by Veleran on Wed Oct 22, 2008 2:40 pm, edited 1 time in total.

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Simple rock

Post by Veleran » Wed Oct 22, 2008 12:31 am

Editing/selecting faces on the other side for extruding.
Attachments
Rock_modelling_1_7.jpg
Rock_modelling_1_7.jpg (6.74 KiB) Viewed 654 times
Rock_modelling_1_8.jpg
Rock_modelling_1_8.jpg (9.69 KiB) Viewed 654 times
Last edited by Veleran on Wed Oct 22, 2008 2:43 pm, edited 1 time in total.

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Simple rock

Post by Veleran » Wed Oct 22, 2008 12:36 am

Apply a Smoothing group rock,and uvw mapping.
Attachments
Rock_modelling_1_9.jpg
Rock_modelling_1_9.jpg (6.35 KiB) Viewed 650 times
Rock_modelling_1_10.jpg
Rock_modelling_1_10.jpg (12.19 KiB) Viewed 649 times
Last edited by Veleran on Wed Oct 22, 2008 2:47 pm, edited 3 times in total.

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Simple rock

Post by Veleran » Wed Oct 22, 2008 12:44 am

Apply planar mapping to faces according their angle and then stich/ them together in the mapping window:center part with the bottom,center with right,right with back,etc.
Then if you want,make a high res version as a refference for creating a normal map.
Copy the stone,leave it the same place and hide the original.

Subdivide the mesh to use it for making a normal bump map,according the original low poly rock
in a utility program-or whatever tool you have for normal mapping.
Attachments
Rock_modelling_1_11.jpg
Rock_modelling_1_11.jpg (11.45 KiB) Viewed 648 times
Rock_modelling_1_12.jpg
Rock_modelling_1_12.jpg (10.55 KiB) Viewed 648 times
Last edited by Veleran on Wed Oct 22, 2008 2:50 pm, edited 1 time in total.

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Simple rock

Post by Veleran » Wed Oct 22, 2008 12:55 am

Displacing the high poly with a map,for changing the general shape a little.
Attachments
Rock-Displace-big.jpg
Rock-Displace-big.jpg (4.04 KiB) Viewed 706 times
Noise_bump_big_1.jpg
Noise_bump_big_1.jpg (19.21 KiB) Viewed 704 times

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Simple rock

Post by Veleran » Wed Oct 22, 2008 12:58 am

Adding a second displace with cells or cracks.
Attachments
Rock-Displace-cellular.jpg
Rock-Displace-cellular.jpg (12.55 KiB) Viewed 703 times
Cellular_bump_1.jpg
Cellular_bump_1.jpg (35.23 KiB) Viewed 704 times

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Simple rock

Post by Veleran » Wed Oct 22, 2008 1:01 am

Apply a third displace for small dents using another noise map.
Attachments
Rock-Displace-dents.jpg
Rock-Displace-dents.jpg (14.61 KiB) Viewed 683 times
Noise_bump_small_1.jpg
Noise_bump_small_1.jpg (93.11 KiB) Viewed 695 times
Last edited by Veleran on Wed Oct 22, 2008 3:33 am, edited 1 time in total.

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Simple rock

Post by Veleran » Wed Oct 22, 2008 1:11 am

On the back it looks like this.The maps used for displace were procedural maps.
After done with the displace,you adjust the low poly vertexes to fit as possible with the high poly-which has changed shape after the displace.
The low poly model should be slightly smaller so it can fit in all the high poly details.
Attachments
adjusting_lowpoly to match.jpg
adjusting_lowpoly to match.jpg (13.89 KiB) Viewed 644 times
Rock-Displaced-three times.jpg
Rock-Displaced-three times.jpg (15.27 KiB) Viewed 694 times
Last edited by Veleran on Wed Oct 22, 2008 2:53 pm, edited 1 time in total.

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Simple rock

Post by Veleran » Wed Oct 22, 2008 1:31 am

You then use the normal bump to the low poly model.
Attachments
rock01diffusemap.jpg
rock01diffusemap.jpg (34.26 KiB) Viewed 687 times
rock01normalsmap.jpg
rock01normalsmap.jpg (43.57 KiB) Viewed 688 times

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Simple rock

Post by Veleran » Wed Oct 22, 2008 1:40 am

The comparison with the high poly-they are not exactly the same shape,but are close.
Before,and after the dot3 normal bump mapping:
Attachments
Low poly-High poly1.jpg
Low poly-High poly1.jpg (22.18 KiB) Viewed 686 times
Low poly-High poly.jpg
Low poly-High poly.jpg (27.7 KiB) Viewed 685 times
Last edited by Veleran on Wed Oct 22, 2008 3:38 am, edited 3 times in total.

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Simple rock

Post by Veleran » Wed Oct 22, 2008 2:25 am

I used 128-128 size diffuse for the actor file size and wont have much detail.
I attached the actor and .apj project sample anyway.
The rock and maps was made in a few hours,
and if you have more time and extrude more faces it could be better.
Attachments
Rocks.rar
(99.6 KiB) Downloaded 35 times
Last edited by Veleran on Wed Oct 22, 2008 3:29 am, edited 1 time in total.

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Simple rock

Post by Veleran » Wed Oct 22, 2008 3:26 am

82 faces is not enough i d say and,fortunately the stencil shadow improved it a little.
You dont have to necessary use bumps if you can apply smooth the sharp angles a little (like the smaller rock).
Attachments
Rock_1a.jpg
Rock_1a.jpg (22.55 KiB) Viewed 677 times
Rock_1b.jpg
Rock_1b.jpg (23.71 KiB) Viewed 678 times
Last edited by Veleran on Wed Oct 22, 2008 10:35 pm, edited 2 times in total.

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Simple rock

Post by Veleran » Wed Oct 22, 2008 2:17 pm

Some 3d modelers have meshsmooth (it messes the uvw a little).
Attachments
meshsmoothed_1a.jpg
meshsmoothed_1a.jpg (18.81 KiB) Viewed 651 times
meshsmoothed_1.jpg
meshsmoothed_1.jpg (12.64 KiB) Viewed 653 times
Last edited by Veleran on Wed Oct 22, 2008 10:38 pm, edited 2 times in total.

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