Virgil .Max 3 Model and Biped

Topics relating to Modeling with Reality Factory.
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Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Virgil .Max 3 Model and Biped

Post by Veleran » Thu Oct 23, 2008 7:51 pm

I remembered that i got buckfala's virgil model and biped-how handy..
He is physiqued and ready to animate.

He has the biped set to renderable,but you can select all bip's and uncheck this in the object properties.

Anyone that uses max and wants to modify the player mesh a little and physique him,or make custom motions for extra weapons,can use it to customize/rebuild the player more easily.

He is shorter than Ernie (he 's 165cm/65 units) -which might be why the default character.ini has the player scale set to something over 1.0.

P.S.He would nt mind having some more melee animations-now he has only two slash animations i think,and in these anims his legs stretch in a way that does nt blend well with the walking-he looks sliding-no offence buckfalla.
Attachments
VIRGIL_Template_Biped1.zip
(84.84 KiB) Downloaded 53 times

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