Not really sure if this is the right place to post this, but I though that maybe it's animation-related.
So my Idle animation of my weapon is:
1middle
2 a little bit lower
3middle
4 a little bit higher
5 middle
I want the weapon to go slowly up and down al the time (it's like the player breathes)
but when I get all this in game, while playing the idle animation the weapon has some sort of a bug:
When the animation ends, the weapon stops moving for a second and than starts playing the animation again.
Someone on the forums told me once that I should make the last frame NOT like the first one, I did that, the weapon just immediately switched to the first frame, held still for a second and than started the animation over.
http://www.mediafire.com/download.php?m3dtnmnnnx5
I've played that "JungleStrike" game and there there wasn't such thing.
Guys, I really need help for this, because I have a really cool weapon model (disc thrower) that has a saw attatched to it, and I'm planing to make the saw spin slowly all the time, but if this thing keeps happening, the whole idea will be ruined
Ahh, that weapon bug (or whatever is it)
- metal_head
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