Ahh, that weapon bug (or whatever is it)

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metal_head
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Ahh, that weapon bug (or whatever is it)

Post by metal_head » Thu May 14, 2009 3:57 pm

Not really sure if this is the right place to post this, but I though that maybe it's animation-related.

So my Idle animation of my weapon is:

1middle
2 a little bit lower
3middle
4 a little bit higher
5 middle

I want the weapon to go slowly up and down al the time (it's like the player breathes)

but when I get all this in game, while playing the idle animation the weapon has some sort of a bug:
When the animation ends, the weapon stops moving for a second and than starts playing the animation again.

Someone on the forums told me once that I should make the last frame NOT like the first one, I did that, the weapon just immediately switched to the first frame, held still for a second and than started the animation over.

http://www.mediafire.com/download.php?m3dtnmnnnx5

I've played that "JungleStrike" game and there there wasn't such thing.

Guys, I really need help for this, because I have a really cool weapon model (disc thrower) that has a saw attatched to it, and I'm planing to make the saw spin slowly all the time, but if this thing keeps happening, the whole idea will be ruined

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