How do I export a normal map in Gmax using the .nfo export script found here?
viewtopic.php?f=7&t=3079
Gmax normal mapping problem
Gmax normal mapping problem
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Re: Gmax normal mapping problem
Those exporters are for 3dsmax not Gmax. Plus the NFO format doesn't support normal maps, only bitmaps. You might have to use Equity or Actor Studio to add the extra bumpmaps or normal maps after an actor is created.GMer wrote:How do I export a normal map in Gmax using the .nfo export script found here?
viewtopic.php?f=7&t=3079
Re: Gmax normal mapping problem
Whoops! (now where did I get mine?)
Anyway, I take it that adding the extra bumpmaps or normalmaps are described in the manual?
Anyway, I take it that adding the extra bumpmaps or normalmaps are described in the manual?
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Re: Gmax normal mapping problem
Just search the RF manual index for "bump mapping" and that should describes how to name and add the extra bitmaps needed for bump mapping.
Re: Gmax normal mapping problem
Thank you, now to see if I can get that skull from crackart into RF...
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56