Fullbright Pawn?

Topics relating to Modeling with Reality Factory.
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metal_head
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Fullbright Pawn?

Post by metal_head » Mon Sep 21, 2009 5:45 pm

Hey guys! In one of my newest mini-projects I got a character, which is a 2-poly plane with a TGa texture (well it's 4 poly, cuz I had to make two sides of it). The problem is that when I put it in the game it was completely dark... I put a light and the player got lit by it, but that happens only when the player is really near to the light. I wanna make the player fullbright (like a staticmesh) but I have no idea how... can you help me out?

I played with the pawn definition, but I couldn't make the pawn fullbright, I tried attatching lights to it and stuff, but none of them helped:
Image

This is what I'm talking about - on the upper picture the pawn is lit, cuz its near a light entity with a radius of 3000, the lower image shows what happens to the pawn when I get it a little bit away from the light :(

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darksmaster923
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Re: Fullbright Pawn?

Post by darksmaster923 » Tue Sep 22, 2009 3:21 am

pawn.ini ==> go to pawn definition and set
fillcolor = 255 255 255
ambientcolor = 255 255 255
Herp derp.

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metal_head
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Re: Fullbright Pawn?

Post by metal_head » Tue Sep 22, 2009 12:08 pm

I forgot to say that I tried both 255 255 255 and 0 0 0 and it was still the same.. :(

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darksmaster923
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Re: Fullbright Pawn?

Post by darksmaster923 » Wed Sep 23, 2009 5:18 am

Post the pawn definition.
Herp derp.

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QuestOfDreams
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Re: Fullbright Pawn?

Post by QuestOfDreams » Wed Sep 23, 2009 8:48 am

You also need to set
ambientlightfromfloor = false
This option might be missing in the manual ... :?

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metal_head
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Re: Fullbright Pawn?

Post by metal_head » Wed Sep 23, 2009 1:16 pm

Yes, that worked! Thank you QoD! :)

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