Actors and gmax...

Topics relating to Modeling with Reality Factory.
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Draakoraith
Posts: 1
Joined: Wed Oct 28, 2009 12:26 am

Actors and gmax...

Post by Draakoraith » Wed Oct 28, 2009 12:32 am

I'm kinda new here, and I was wanting to know:

1. Can the animations from the actors preloaded in with the program be used for custom models?

2. If so, is there a way to import the actor files/models into a gmax scene?

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GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

Re: Actors and gmax...

Post by GMer » Wed Oct 28, 2009 2:23 am

1) Animations cannot be imported into gmax (sorry), but can be imported into milkshape (shareware, $35 for the whole version)
2) Good news here. You can import actors into gmax! Just use "lithunwrap" to open the .act file, save it as a .3ds file, then import it into gmax!
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56

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