Just a rifle

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darksmaster923
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Just a rifle

Post by darksmaster923 » Thu Nov 05, 2009 6:46 am

Its just an m16a4 rifle I made for a friend, no skins or anything. But I will create skins for it. Just need someone to critique it right now. (sorry if pictures are too big)
http://img23.imageshack.us/img23/4286/77779788.png
http://img94.imageshack.us/img94/1135/62323541.png
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zany_001
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Re: Just a rifle

Post by zany_001 » Thu Nov 05, 2009 7:19 am

Wow that is HOT! Is it normal mapped? Anyway only comment is the stock is pretty smooth, if it needs fewer polys you might wanna start there. How many polys is it?
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darksmaster923
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Re: Just a rifle

Post by darksmaster923 » Fri Nov 06, 2009 12:23 am

zany_001 wrote:Wow that is HOT! Is it normal mapped? Anyway only comment is the stock is pretty smooth, if it needs fewer polys you might wanna start there. How many polys is it?
Thanks, no it is not normal mapped. It is uh, 1733 polys. Too much for RF, but have no fear, I have another low poly model suitable for RF. Probably going to release all the models I've made for free
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zany_001
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Re: Just a rifle

Post by zany_001 » Fri Nov 06, 2009 3:07 am

Surely 1700 isn't too much nowadays? Even with RF, it should be ok. IDK, been too long since I've tried anything with RF.
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darksmaster923
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Re: Just a rifle

Post by darksmaster923 » Fri Nov 06, 2009 5:09 am

1700 polys is very little nowadays, but RF can't really support that, sadly
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Re: Just a rifle

Post by Jay » Fri Nov 06, 2009 1:35 pm

Let's hope Genesis 2.0: Phoenix comes fast (I think it's the RF085 release). RF080 will also make RF go a bit faster, at least if you are using a card that supports PhysX. The card then takes off the Physics work from the CPU, which then again makes RF go a bit faster. (The CPU then has more time to render the frames, i think)

Also, nice rifle with good detail in it.
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Re: Just a rifle

Post by paradoxnj » Fri Nov 06, 2009 2:04 pm

The PhysX processor does take the calculation load off the CPU. The goal of most games is to use the CPU only for AI. Have the GPU handle all graphics and the PPU (Physics Processing Unit) handle all the physics. Most CPUs are multicore nowadays so if RF 0.80 can take advantage of threading you will be able to push more polys to it.
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Re: Just a rifle

Post by darksmaster923 » Fri Nov 06, 2009 11:09 pm

We'll certainly see what Quest comes up with, when RF .80 is released
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Re: Just a rifle

Post by darksmaster923 » Sun Nov 08, 2009 4:01 am

I finally finished skinning the damn thing, heres 3 small pictures of it (imageshack resized the pictures :( ). I feel that it's missing something though. Admittedly I'm not a very good skinner, but I'm pretty proud of this one.
http://img193.imageshack.us/img193/5349/40401446.png
http://img44.imageshack.us/img44/2033/43775278.png
http://img196.imageshack.us/img196/4772/18442355.png
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zany_001
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Re: Just a rifle

Post by zany_001 » Sun Nov 08, 2009 7:17 am

You have officially surpassed me at 3D modeling and game design in general. GJ!
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Juutis
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Re: Just a rifle

Post by Juutis » Sun Nov 08, 2009 12:04 pm

Nice work there. Some of the details could be painted on the texture instead of using polygons, though. But I don't think that's important, since isn't very suitable for RF anyway.
darksmaster923 wrote:I feel that it's missing something though.
The trigger. :lol:
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Re: Just a rifle

Post by darksmaster923 » Sun Nov 08, 2009 11:32 pm

Zany : Why thank you zany, although I'm not so sure about the game design part.

Juutis : I always forget to throw that in. I might just model it in and give it a tiny piece of the texture.
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Re: Just a rifle

Post by zany_001 » Mon Nov 09, 2009 12:21 am

Just pretend that it's a futuristic gun that fires by detecting finger prints on a point on the handle :p
Once I was sad, and I stopped being sad and was awesome instead.
True story.

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