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Transparency-Intersecting polys vertices

Posted: Sun Feb 21, 2010 6:04 am
by Veleran
I know (for staticentity proxies) there have to be vertices at the intersecting parts where two polygons intersect when these faces have transparent textures on them.
I am not sure if we have to weld these vertices together or not.

Example:there are flowers made from a hemispheres and you clone them,flip the normals and attach the new element.
The new vertices must remain non welded for the engine to calculate the distances between polygons and render the flower correctly?

If its better to add the flowers as staticmesh and get advantage of the sort feature,then you might need to have the mesh flower detached from the trunk to avoid sorting of the whole plant,this means more entities,
and i know the less entities,the better.
What do you think?