Steampunk Tank

Topics relating to Modeling with Reality Factory.
Post Reply
User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Steampunk Tank

Post by Juutis » Sun Apr 04, 2010 12:15 am

Hey all,

I just popped in to show some of my recent works. I got involved in a pretty large-scale game project as a modeler, and well... here's the result. Any feedback will be appreciated, no matter whether it concerns the actual model or the overall graphical style. We aren't quite sure of the visual style we're going after, so I'd really like to get some critique and/or suggestions.
http://xob.kapsi.fi/~makegho/trash/umb/umbrella0027.png
http://xob.kapsi.fi/~makegho/trash/umb/ ... a0027e.png

http://www.youtube.com/watch?v=rrrgevMdMOo


And no, that's not RF. :) We are writing our own engine.
You can follow our progress on our blog.
Pain is only psychological.

User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
Contact:

Re: Steampunk Tank

Post by darksmaster923 » Sun Apr 04, 2010 1:40 am

Nice! Love the look. Can you post up a wireframe? It would help me judge the technical aspect better
Herp derp.

User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Re: Steampunk Tank

Post by Juutis » Sun Apr 04, 2010 11:09 am

Thanks!

http://koti.mbnet.fi/jutkula/tankwire.png

Nothing groundbreaking, really. About 2600 polys, a normal map, and some transparency with alpha maps. Our engine doesn't have support for specular maps yet, but once that gets implemented we should be able to produce some nice effects.

Also, with slightly different shader settings:
http://xob.kapsi.fi/~makegho/trash/umb/ ... noedge.png
http://xob.kapsi.fi/~makegho/trash/umb/ ... oedge2.png
Pain is only psychological.

User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
Contact:

Re: Steampunk Tank

Post by darksmaster923 » Sun Apr 04, 2010 6:03 pm

You've got a very optimized structure for your tank, good job. I would think you would be able to push the polygon counts though?
Herp derp.

User avatar
SV2.0
Posts: 88
Joined: Wed Jul 06, 2005 6:17 am
Location: California USA

Re: Steampunk Tank

Post by SV2.0 » Tue Apr 20, 2010 11:12 am

Looks great, but simply smoothing out those wheels a bit would make it look ten times better.

Post Reply