Hey all,
I just popped in to show some of my recent works. I got involved in a pretty large-scale game project as a modeler, and well... here's the result. Any feedback will be appreciated, no matter whether it concerns the actual model or the overall graphical style. We aren't quite sure of the visual style we're going after, so I'd really like to get some critique and/or suggestions.
http://xob.kapsi.fi/~makegho/trash/umb/umbrella0027.png
http://xob.kapsi.fi/~makegho/trash/umb/ ... a0027e.png
http://www.youtube.com/watch?v=rrrgevMdMOo
And no, that's not RF. We are writing our own engine.
You can follow our progress on our blog.
Steampunk Tank
Steampunk Tank
Pain is only psychological.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
- Contact:
Re: Steampunk Tank
Nice! Love the look. Can you post up a wireframe? It would help me judge the technical aspect better
Herp derp.
Re: Steampunk Tank
Thanks!
http://koti.mbnet.fi/jutkula/tankwire.png
Nothing groundbreaking, really. About 2600 polys, a normal map, and some transparency with alpha maps. Our engine doesn't have support for specular maps yet, but once that gets implemented we should be able to produce some nice effects.
Also, with slightly different shader settings:
http://xob.kapsi.fi/~makegho/trash/umb/ ... noedge.png
http://xob.kapsi.fi/~makegho/trash/umb/ ... oedge2.png
http://koti.mbnet.fi/jutkula/tankwire.png
Nothing groundbreaking, really. About 2600 polys, a normal map, and some transparency with alpha maps. Our engine doesn't have support for specular maps yet, but once that gets implemented we should be able to produce some nice effects.
Also, with slightly different shader settings:
http://xob.kapsi.fi/~makegho/trash/umb/ ... noedge.png
http://xob.kapsi.fi/~makegho/trash/umb/ ... oedge2.png
Pain is only psychological.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
- Contact:
Re: Steampunk Tank
You've got a very optimized structure for your tank, good job. I would think you would be able to push the polygon counts though?
Herp derp.
Re: Steampunk Tank
Looks great, but simply smoothing out those wheels a bit would make it look ten times better.