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Actors dont get mipmaps?

Posted: Thu Apr 15, 2010 3:45 pm
by Veleran
If i want to have lower res grass textures on a lod terrain piece actor should i resample the textures down?
At lod2 lod3 versions i ll delete completely the grasses and any smaller foliage,untill that lod is rendered i wanted to optimize it a bit.
If the actor tga does nt have mipmaps by the renderer like the textures on bsp,i think it will help if i replace the leaves and grasses flowers etc textures with smaller ones so from far the renderer does nt have to render all these pixels.
imagine a bush with 15 leaves of 128x128,from far it will blur anyway.What do you think?

I will do it this way,but i wanted to know if there is truly a difference.