Unwanted flipped normals!

Topics relating to Modeling with Reality Factory.
Post Reply
User avatar
GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

Unwanted flipped normals!

Post by GMer » Mon Apr 19, 2010 12:55 am

When I export out of Gmax, I end up getting flipped normals in my .act file. Any ideas on how to correct this?
-Thanks!
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56

User avatar
bernie
RF Moderator
Posts: 1249
Joined: Tue Nov 15, 2005 10:07 am
Location: Ireland

Re: Unwanted flipped normals!

Post by bernie » Mon Apr 19, 2010 11:06 am

Export from equity as ms3d and flip the normals in milkshape then rebuild the act file

Post Reply