Monsters Galore
Posted: Thu Jul 15, 2010 10:22 am
It is nt Galore yet but i am looking forward to.Not an in game screenshot yet (its still in max).
I made normal maps for each element so i can subdivide better each high poly model separately.
The chainmail is tiled so i dont lose much detail.
A little ugly,but who cares.
Its two pieces,body and armor,and i hope i can split the tail to a separate actor so you can cut it off (if i find a way to make the attachtoactor command work).I ll have to dig out that turret.s.
Scorpionman
Body:
Faces 2278
Vertices 1205
Steel Armor
Faces 770
Vertices 1106
Total 3384 faces
i hope rf wont have problems.Its six legs and a long tail and i could nt cut the polycount too much.
I made normal maps for each element so i can subdivide better each high poly model separately.
The chainmail is tiled so i dont lose much detail.
A little ugly,but who cares.
Its two pieces,body and armor,and i hope i can split the tail to a separate actor so you can cut it off (if i find a way to make the attachtoactor command work).I ll have to dig out that turret.s.
Scorpionman
Body:
Faces 2278
Vertices 1205
Steel Armor
Faces 770
Vertices 1106
Total 3384 faces
i hope rf wont have problems.Its six legs and a long tail and i could nt cut the polycount too much.