max studio
max studio
Star Wars the Clone Wars 3d models in 3ds Max Studio? Anyone know if it's possible to somehow get any Star wars: The Clone Wars characters like Anakin/Padme into 3ds Max Studio?
Last edited by marshaa on Thu Sep 30, 2010 12:49 pm, edited 1 time in total.
Re: max studio
In Film work max users use a network of computers to render all that detail and the characters use complicated skeletal animation systems.
I dont know if you re talking about importing in rf a star wars character,but if you are looking for Star wars free models i found these for the moment.
http://wolf359a.anet-stl.com/warmesh.html
http://www.scifi3d.com/list.asp?intGenr ... ntCatID=13
I dont know if they are rigged and ready for animation,or if they are worth looking because they are high poly.
You would have to reduce the poly count to 2000 for each model if not less in order to import the models in rf (the poly count ten years before).
If you have the latest max,it has the proptimizer modifier which can reduce to the poly count and keep the textures and uvw boundaries
without destroying the model's uvw coordinates.
If you dont have that,i dont know.
You could do standard Optimize modifying , and do mapping him again .If a model is already rigged do the mapping below the skin/physique modifiers-dont collapse it.
http://www.scifi3d.com/details.asp?intG ... 13&key=320
some weapons
http://www.turbosquid.com/FullPreview/I ... /ID/515152
You could get some spaceships (which can be rigged and animated easily)
flying and firing at the ground ,add some Clonetroopers on the ground and then shoot and run.
You will need some building to add to the ground for the mod to have more interest
http://www.turbosquid.com/FullPreview/I ... /ID/203851
some more but too high poly.you can still get ideas from them,although you ll find much better references
http://www.sharecg.com/v/38605/3D-Model ... UE_3DS_OBJ
some spaceships
http://www.sharecg.com/v/38149/3D-Model ... alibur-OBJ
http://www.sharecg.com/v/36621/3D-Model/Thunderbird-4
http://www.turbosquid.com/FullPreview/I ... /ID/203851
I dont know if you re talking about importing in rf a star wars character,but if you are looking for Star wars free models i found these for the moment.
http://wolf359a.anet-stl.com/warmesh.html
http://www.scifi3d.com/list.asp?intGenr ... ntCatID=13
I dont know if they are rigged and ready for animation,or if they are worth looking because they are high poly.
You would have to reduce the poly count to 2000 for each model if not less in order to import the models in rf (the poly count ten years before).
If you have the latest max,it has the proptimizer modifier which can reduce to the poly count and keep the textures and uvw boundaries
without destroying the model's uvw coordinates.
If you dont have that,i dont know.
You could do standard Optimize modifying , and do mapping him again .If a model is already rigged do the mapping below the skin/physique modifiers-dont collapse it.
http://www.scifi3d.com/details.asp?intG ... 13&key=320
some weapons
http://www.turbosquid.com/FullPreview/I ... /ID/515152
You could get some spaceships (which can be rigged and animated easily)
flying and firing at the ground ,add some Clonetroopers on the ground and then shoot and run.
You will need some building to add to the ground for the mod to have more interest
http://www.turbosquid.com/FullPreview/I ... /ID/203851
some more but too high poly.you can still get ideas from them,although you ll find much better references
http://www.sharecg.com/v/38605/3D-Model ... UE_3DS_OBJ
some spaceships
http://www.sharecg.com/v/38149/3D-Model ... alibur-OBJ
http://www.sharecg.com/v/36621/3D-Model/Thunderbird-4
http://www.turbosquid.com/FullPreview/I ... /ID/203851