Different 3rd person animations for some weapons
Posted: Sat Dec 04, 2010 6:24 am
If you have weapons that use different player animations,like a Longbow,you have to add all the 30 firing and aiming animations names that the bow needs in the bow's section in weapon.ini i suppose.
I mean you cant add in the weapon.ini just one aim up one aimdown and shootup and shootdowns animation because the animation blends just the shootup and shoot down,
and cant take only 4 fire bow animations of the upper body animation shoot1,shoot2,aim1,aim2 and mix it to the legs automatically.That is right,is it?
Otherwise the required attack animations would not be that much,like 30.
It does nt go like this i suppose again,Having a crouch plain without shooting,and a separate generic fire and then the crouch and fire will blend,
you have to add only the animations listed,in the existing playersettup right?
I mean you cant add in the weapon.ini just one aim up one aimdown and shootup and shootdowns animation because the animation blends just the shootup and shoot down,
and cant take only 4 fire bow animations of the upper body animation shoot1,shoot2,aim1,aim2 and mix it to the legs automatically.That is right,is it?
Otherwise the required attack animations would not be that much,like 30.
It does nt go like this i suppose again,Having a crouch plain without shooting,and a separate generic fire and then the crouch and fire will blend,
you have to add only the animations listed,in the existing playersettup right?