BNS_ Specullar

Topics relating to Modeling with Reality Factory.
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Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

BNS_ Specullar

Post by Veleran » Wed Oct 12, 2011 6:19 am

The BNS_ prefixed dot3 specullar highlights shading is broken?
If it is not ,tell me and i ll try it again,it would be nice to have little shininess.
Im not talking about a map for having fixed ambient light or something like that,but about glossiness and highlights.
Since it was added is there a way to fix it maybe..

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