How to scale imported models?

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Tinned Bread
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Joined: Sun Oct 21, 2012 11:47 pm

How to scale imported models?

Post by Tinned Bread » Sun Nov 04, 2012 10:20 pm

I've looked for a solution and can't find one. Basically my problem is this; After importing a model into RF, I need to scale it down, as it is too tall. However, I select the model, click scale, and try to scale it, but nothing happens.

It is a staticentityproxy, I have tried a StaticMesh but I have been getting the same issue.

Is there any way to actually scale an imported model, or do I have to keep creating different versions in the modelling program itself to get my desired result?

Thanks in advance. :)

amnaamir
Posts: 2
Joined: Sun Nov 04, 2012 1:48 pm

Re: How to scale imported models?

Post by amnaamir » Mon Nov 05, 2012 3:50 pm

You can use STATIC MESH entity eg:-Add to szActor = props\Table.act then use Scale= 1.5 or any value to scale your actor.
If your using PAWN then go PAWN.INI Actorscale = 1.5 or any value.

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QuestOfDreams
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Re: How to scale imported models?

Post by QuestOfDreams » Mon Nov 05, 2012 8:58 pm

If the entity does not update in the editor's views after changing the scale value of the entity go to the Build menu and click on Rebuild BSP Tree. Do not use the Scale Brush tool!

faris
Posts: 1
Joined: Tue Jan 21, 2014 11:35 am

Re: How to scale imported models?

Post by faris » Tue Jan 21, 2014 11:37 am

Any chance of getting to try out your game?

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