Hands

Topics relating to Modeling with Reality Factory.
feddon
Posts: 23
Joined: Wed Jul 06, 2005 5:07 pm

Hands

Post by feddon » Thu Jul 14, 2005 9:42 pm

tryed for the first time ever today to make a hand that isnt just for holding weapons or constantly in fists, and it proved to be quite difficult.
This is what i have so far i would apprciate any critique.
Thanks
Attachments
hand.JPG
hand.JPG (23.93 KiB) Viewed 1186 times
The mighty Booooooooooooosh.. Come with us to the mighty boosh..!!

User avatar
SithMaster
Posts: 306
Joined: Mon Jul 04, 2005 11:45 pm
Contact:

Post by SithMaster » Thu Jul 14, 2005 10:26 pm

I think its a good start. Are you doing this free hand so to speak? I think the top of the hand is kinda pointy but otherwise they look good.

GD1
Posts: 413
Joined: Tue Jul 05, 2005 2:33 pm

Post by GD1 » Thu Jul 14, 2005 11:30 pm

looking great :).

you need to spread out the part at the top of the wrist. but it is looking really good, your on the right track!
Check out my band
Tougher Than Fort Knox
Image

feddon
Posts: 23
Joined: Wed Jul 06, 2005 5:07 pm

Post by feddon » Fri Jul 15, 2005 12:56 am

thanks for replies,
im vertex modelling and using cylinders, just looking at my left hand while the mouse is in my right to try and get it write, im gonna take a few photos so i can be a bit more accurate.

It willl be the texture that makes or breaks it really anyway,
Im quite quick at modelling once i get going, took me about an hour so far.

Ill work on what youve said and get some more screenies up soon.
thanks again
The mighty Booooooooooooosh.. Come with us to the mighty boosh..!!

User avatar
Spyrewolf
Posts: 450
Joined: Tue Jul 05, 2005 4:53 am
Location: Wellington::New Zealand

Post by Spyrewolf » Fri Jul 15, 2005 5:24 am

Hey feddon,

They're really good!! hands are the bane of my exsistance, they're the only things i can't model well,

the only suggestion i could make, is from looking at the wire, you will need to add deformation points in the knuckles on the tops of the fingers, cos when it comes to animating they'll curl up and deform in funny ways,

this is where i bugger up......ALL THE TIME,

here's an example i took from poopinmymouth.com
it applies to limbs but the priciples are the same when it comes to fingers/toes ect....



Image

feddon
Posts: 23
Joined: Wed Jul 06, 2005 5:07 pm

Post by feddon » Fri Jul 15, 2005 3:25 pm

yeh thanks spyrewolf i noticed that this morning, Not really to difficult to add some in, its still relativly low poly so ive got some polys to play with.
Hand are so complicated to get right escpecially when they need to be good enough to be on screen probably 90% of the time in the game i have planned.

Give me a gun to model anyday
The mighty Booooooooooooosh.. Come with us to the mighty boosh..!!

Anaxagoras
Posts: 23
Joined: Tue Jul 05, 2005 12:05 am
Location: Louisville, KY
Contact:

Post by Anaxagoras » Fri Jul 15, 2005 4:16 pm

The skin between the thumb and index finger looks like it could be pulled up a bit. It slopes downwards a little bit, it seems, hence the shadow. Mine doesn't go like that, so it may just be me =p Lookin' great, though!
(\/)
(Oo)
(><)
This is Bunny. Copy Bunny into your signature to help him on his way to world domination! Thank you.

User avatar
Dreben
Posts: 25
Joined: Tue Jul 12, 2005 5:05 pm
Contact:

Post by Dreben » Fri Jul 15, 2005 5:17 pm

Whoa, those are good! They're also gonna be a good starter for me, because soon I'll also have to model a hand.

P.S. Does RF have a 3D modeller on its own?!?

feddon
Posts: 23
Joined: Wed Jul 06, 2005 5:07 pm

Post by feddon » Fri Jul 15, 2005 5:35 pm

cheers i fixed the thumb,
When im finished ill upload them if you want to look at em..
The mighty Booooooooooooosh.. Come with us to the mighty boosh..!!

User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Post by QuestOfDreams » Fri Jul 15, 2005 6:35 pm

P.S. Does RF have a 3D modeller on its own?!?
RF comes with RFEdit Pro for level editing, but has no modeler for actors. There are some free tools you can use for modeling your characters and props like truespace 3.2 or Gmax (also see here)

feddon
Posts: 23
Joined: Wed Jul 06, 2005 5:07 pm

Post by feddon » Fri Jul 15, 2005 8:43 pm

totally remade the fingers, started the arm, its 298 poly for one arm so far, pretty good i think.
Attachments
hand2.JPG
(96.29 KiB) Downloaded 123 times
The mighty Booooooooooooosh.. Come with us to the mighty boosh..!!

Anaxagoras
Posts: 23
Joined: Tue Jul 05, 2005 12:05 am
Location: Louisville, KY
Contact:

Post by Anaxagoras » Fri Jul 15, 2005 11:36 pm

Pretty good, but the thumb tip is at... er... a painful angle. The entire thumb goes at the same angle, not just the tip. :X Sorry, must be very annoying. But lookin' good!
(\/)
(Oo)
(><)
This is Bunny. Copy Bunny into your signature to help him on his way to world domination! Thank you.

hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 » Sat Jul 16, 2005 1:43 am

Nice hand, If I was doing one I'd probably do it in Wings 3d,
here's a rough beginning, would only take a few minutes though.

Check http://terrymorgan.net/links.htm for 'how I model bodies.avi', steps you through a Wings3d body model, need
the DIVX codec to see it.
Attachments
handwings3d.jpg
handwings3d.jpg (22.85 KiB) Viewed 1114 times

User avatar
Spyrewolf
Posts: 450
Joined: Tue Jul 05, 2005 4:53 am
Location: Wellington::New Zealand

Post by Spyrewolf » Sun Jul 17, 2005 11:35 am

Woah! nice hands feddon, that's some sweet modelling, realitivly low poly as well! very nice indeed!

feddon
Posts: 23
Joined: Wed Jul 06, 2005 5:07 pm

Post by feddon » Sun Jul 17, 2005 12:45 pm

stage 2 today,
Adding a skeleton.. *gulp*
Hate this bit.
The mighty Booooooooooooosh.. Come with us to the mighty boosh..!!

Post Reply